spacegame/player/railgun.gd
2025-03-22 13:32:53 +01:00

29 lines
815 B
GDScript

extends Marker2D
@export var bullet : PackedScene
@export var speed : float = 100.0
@export var knockback : float = 30.0
@onready var flash: Flash = %flash
@onready var parent: RigidBody2D = get_parent()
var can_shoot: bool = true
func shoot() -> void:
if not can_shoot or $animations.is_playing():
return
$animations.play("shoot")
func do_shoot() -> void:
if not can_shoot:
return
var instance : Bullet = bullet.instantiate() as Bullet
parent.get_parent().add_child(instance)
instance.global_position = global_position
instance.apply_central_impulse(Vector2.UP.rotated(global_rotation) * speed)
instance.player = parent
parent.apply_central_impulse(Vector2.DOWN.rotated(global_rotation) * knockback)
flash.flash()
can_shoot = false
await get_tree().create_timer(0.5).timeout
can_shoot = true