spacegame/hud/radar/radar.gd
2025-03-22 13:32:53 +01:00

30 lines
780 B
GDScript

extends Node2D
class_name Radar
@export var threat_packed: PackedScene
func declare_threat(node: Node2D) -> void:
var instance: Threat = threat_packed.instantiate()
instance.node = node
add_child(instance)
func release_threat(node: Node2D) -> void:
for i: int in get_child_count():
var threat: Threat = get_child(i)
if threat.node == node:
remove_child(threat)
return
func declare_danger(node: Node2D) -> void:
for i: int in get_child_count():
var threat: Threat = get_child(i)
if threat.node == node:
threat.declare_danger()
func release_danger(node: Node2D) -> void:
for i: int in get_child_count():
var threat: Threat = get_child(i)
if threat.node == node:
threat.release_danger()
func _process(_delta: float) -> void:
global_rotation = 0.0