spacegame/enemies/thrustmodule.gd
2025-05-03 18:46:56 +02:00

15 lines
326 B
GDScript

extends Marker2D
class_name ThustModule
@onready var pushback: Area2D = $pushback
var active: bool = false
func _physics_process(delta: float) -> void:
if active:
%fire.emitting = true
%smoke.emitting = true
pushback.gravity = -1500.0
else:
%fire.emitting = false
%smoke.emitting = false
pushback.gravity = 0