26 lines
837 B
GDScript
26 lines
837 B
GDScript
extends Marker2D
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class_name ShootModule
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@export var bullet: PackedScene
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@export var speed: float = 100.0
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@export var knockback: float = 10.0
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@export var timeout: float = 2.0
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var can_shoot: bool = true
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@onready var parent: RigidBody2D = get_parent()
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func shoot() -> void:
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if not can_shoot:
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return
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var instance : Bullet = bullet.instantiate() as Bullet
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parent.get_parent().add_child(instance)
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instance.global_position = global_position
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instance.apply_central_impulse(Vector2.UP.rotated(global_rotation) * speed)
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instance.apply_central_impulse(parent.linear_velocity.project(Vector2.UP.rotated(global_rotation)))
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instance.player = parent.player
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parent.apply_central_impulse(Vector2.DOWN.rotated(global_rotation) * knockback)
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$flash.flash()
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can_shoot = false
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await get_tree().create_timer(timeout).timeout
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can_shoot = true
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