pawengine/shader.glsl
qwertzuiopy 398ad2879b mewwww
2025-04-21 14:28:27 +02:00

23 lines
555 B
GLSL

#version 450
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in uint index;
layout(set = 0, binding = 0) uniform UBO {
mat3 view;
mat3 proj;
} ubo;
layout(set = 0, binding = 1) uniform UBO_INST {
mat3 model[1000];
} ubo_inst;
layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragUV;
void main() {
gl_Position = vec4(ubo.proj * ubo.view * ubo_inst.model[index] * vec3(inPosition, 1.0), 1.0);
fragColor = inColor;
fragUV = inPosition + vec2(0.5, 0.5);
}