This commit is contained in:
Luna 2025-04-19 13:36:13 +02:00
parent 618aea6726
commit e1f41b09ff
30 changed files with 1322 additions and 113 deletions

1
.gitignore vendored
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@ -3,3 +3,4 @@ nob
build/* build/*
nob.old nob.old
main main
main_layer

12
main.c
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@ -1,6 +1,6 @@
#include "src/comp.h" #include "src/comp.h"
#include "src/paw_object.h" #include "src/paw_reg.h"
#include "src/register.h" #include "src/paw_scene.h"
#include "trig.c" #include "trig.c"
/* #include "src/lang/ast.h" */ /* #include "src/lang/ast.h" */
@ -19,9 +19,9 @@ int main() {
struct Vk *vk; struct Vk *vk;
cat_Comp *state = cat_comp_init("meooow", 500, 500, &vk); cat_Comp *state = cat_comp_init("meooow", 500, 500, &vk);
struct Register *reg = make_register(); struct PawReg *reg = paw_reg_make();
reg_attatch_type(reg, "trig", OBJ_MAKE make_trig, OBJ_FREE free_trig, paw_reg_attatch_type(reg, "trig", PAW_OBJ_MAKE make_trig,
OBJ_TICK trig_tick); PAW_OBJ_FREE free_trig, PAW_OBJ_TICK trig_tick);
struct PawScene *scene = paw_scene_make(vk, reg); struct PawScene *scene = paw_scene_make(vk, reg);
paw_scene_queue_insert(scene, "trig", trig_make_args(scene)); paw_scene_queue_insert(scene, "trig", trig_make_args(scene));
@ -32,7 +32,7 @@ int main() {
} }
paw_scene_free(scene); paw_scene_free(scene);
free_register(reg); paw_reg_free(reg);
cat_comp_uninit(state); cat_comp_uninit(state);

99
main_layer.c Normal file
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@ -0,0 +1,99 @@
#include "src/kitty.h"
#include "src/matrix.h"
#include "src/types.h"
#include "src/util.h"
#include "src/wayland.h"
#include <string.h>
#include <time.h>
#define INSTANCE_COUNT 1000
#define TRIG_VERTEX_COUNT 6
struct Vertex trig_vertices[TRIG_VERTEX_COUNT] = {
(struct Vertex){(struct Vec2){.x = -0.5f, .y = -0.5f},
(struct Vec3){1.0f, 0.0f, 1.0f}},
(struct Vertex){(struct Vec2){.x = 0.5f, .y = -0.5f},
(struct Vec3){1.0f, 0.0f, 0.0f}},
(struct Vertex){(struct Vec2){.x = 0.5f, .y = 0.5f},
(struct Vec3){1.0f, 0.0f, 1.0f}},
(struct Vertex){(struct Vec2){.x = -0.5f, .y = -0.5f},
(struct Vec3){1.0f, 0.0f, 1.0f}},
(struct Vertex){(struct Vec2){.x = 0.5f, .y = 0.5f},
(struct Vec3){1.0f, 0.0f, 1.0f}},
(struct Vertex){(struct Vec2){.x = -0.5f, .y = 0.5f},
(struct Vec3){0.0f, 0.0f, 1.0f}},
};
struct TrigUBO {
struct mat3x3 view;
struct mat3x3 proj;
};
int main() {
struct Vk *vk;
struct cat_Wl *state = cat_init_wl_layer("meooow", &vk);
struct Vec2 vel[INSTANCE_COUNT];
struct Vec2 pos[INSTANCE_COUNT];
float rot[INSTANCE_COUNT];
struct Kitty *kitty = kitty_make(NULL);
kitty_set_vertex_shader(kitty, "./res/shaders/vert.spv");
kitty_set_fragment_shader(kitty, "./res/shaders/frag.spv");
kitty_set_vertex_buffer(kitty, trig_vertices, TRIG_VERTEX_COUNT,
sizeof(struct Vertex));
kitty_add_vertex_buffer_format(kitty, VK_FORMAT_R32G32_SFLOAT);
kitty_add_vertex_buffer_format(kitty, VK_FORMAT_R32G32B32_SFLOAT);
kitty_attatch_ubo(kitty, sizeof(struct TrigUBO));
kitty_attatch_ubo(kitty, sizeof(struct mat3x3) * INSTANCE_COUNT);
kitty_attatch_image(kitty, "./res/images/neocat.png");
uint32_t instance_buffer[INSTANCE_COUNT] = {0};
for (int i = 0; i < INSTANCE_COUNT; i++) {
instance_buffer[i] = i;
rot[i] = randf() * 2.0f * PI;
pos[i] = (struct Vec2){randf(), randf()};
vel[i] = vec2_mul(
vec2_normalize((struct Vec2){randf() - 0.5f, randf() - 0.5f}), 0.2f);
/* trig->vel[i] = (struct Vec2){1.0f, 0.0f}; */
}
kitty_add_instance_buffer(kitty, instance_buffer, INSTANCE_COUNT,
sizeof(uint32_t));
kitty_add_instance_buffer_format(kitty, VK_FORMAT_R32_UINT);
kitty_finalise(vk, kitty);
float delta_secs = 1.0f / 1000.0f;
while (!cat_wl_should_close(state)) {
struct TrigUBO ubo = {0};
ubo.view = multiply3x3(translate3x3((struct Vec2){-1.5f, -0.5f}),
scale3x3((struct Vec2){1.0f, 1.0f}));
ubo.proj =
scale3x3((struct Vec2){1.f, (float)vk->width / (float)vk->heigh});
kitty_set_next_ubo(vk, kitty, 0, &ubo);
struct mat3x3 *model = kitty_get_next_ubo_pointer(vk, kitty, 1);
for (int i = 0; i < INSTANCE_COUNT; i++) {
pos[i] = vec2_add(pos[i], vec2_mul(vel[i], delta_secs));
rot[i] += delta_secs;
if (pos[i].x < 0 || pos[i].x > 2.5) {
vel[i].x = -vel[i].x;
}
if (pos[i].y < -0.5 || pos[i].y > 2) {
vel[i].y = -vel[i].y;
}
model[i] = IDENT3x3;
model[i] = multiply3x3(model[i], translate3x3(pos[i]));
model[i] = multiply3x3(model[i], rotate3x3(rot[i]));
model[i] = multiply3x3(model[i], scale3x3((struct Vec2){0.1f, 0.1f}));
}
cat_wl_draw(state);
struct timespec t = {
.tv_sec = 0,
.tv_nsec = 10000000,
};
nanosleep(&t, NULL);
}
kitty_free(vk, kitty);
cat_uninit_wl(state);
state = NULL;
vk = NULL;
}

37
nob.c
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@ -48,11 +48,16 @@ bool process_res(char *res_base) {
if (memcmp(tmp + 1, "vert", strlen("vert")) == 0 || if (memcmp(tmp + 1, "vert", strlen("vert")) == 0 ||
memcmp(tmp + 1, "frag", strlen("frag")) == 0) { memcmp(tmp + 1, "frag", strlen("frag")) == 0) {
*tmp = 0x0; *tmp = 0x0;
// path now looks like meooow 0x0 glsl char *output = temp_sprintf("%s%s%s", res_base, path, ".spv");
cmd_append(&cmd, scomp, "-c"); char *input = temp_sprintf("%s%s.%s", res_base, path, tmp + 1);
cmd_append(&cmd, "-o", temp_sprintf("%s%s%s", res_base, path, ".spv"), if (nob_needs_rebuild(output, (const char **)&input, 1)) {
temp_sprintf("%s%s.%s", res_base, path, tmp + 1)); // path now looks like meooow 0x0 glsl
da_append(&procs, cmd_run_async_and_reset(&cmd)); cmd_append(&cmd, scomp, "-c");
cmd_append(&cmd, "-o", input, output);
da_append(&procs, cmd_run_async_and_reset(&cmd));
} else {
printf("skipping %s, already up to date\n", input);
}
} }
} }
@ -103,14 +108,20 @@ bool discover_build(char *src_base, char *build_base) {
} }
if (*(tmp + 1) == 'c') { if (*(tmp + 1) == 'c') {
*tmp = 0x0; *tmp = 0x0;
// path now looks like meooow 0x0 c char *output = temp_sprintf("%s%s%s", build_base, path, ".o");
cmd_append(&cmd, comp, "-c"); char *input = temp_sprintf("%s%s%s", src_base, path, ".c");
for (int j = 0; j < len(cflags); j++) { if (nob_needs_rebuild(output, (const char **)&input, 1)) {
cmd_append(&cmd, cflags[j]); // path now looks like meooow 0x0 c
cmd_append(&cmd, comp, "-c");
for (int j = 0; j < len(cflags); j++) {
cmd_append(&cmd, cflags[j]);
}
cmd_append(&cmd, "-o", output,
temp_sprintf("%s%s%s", src_base, path, ".c"));
da_append(&procs, cmd_run_async_and_reset(&cmd));
} else {
printf("skipping %s, already up to date\n", input);
} }
cmd_append(&cmd, "-o", temp_sprintf("%s%s%s", build_base, path, ".o"),
temp_sprintf("%s%s%s", src_base, path, ".c"));
da_append(&procs, cmd_run_async_and_reset(&cmd));
da_append(&src_cpaths, da_append(&src_cpaths,
temp_sprintf("%s%s%s", build_base, path, ".o")); temp_sprintf("%s%s%s", build_base, path, ".o"));
} }
@ -158,7 +169,7 @@ int main(int argc, char **argv) {
for (int j = 0; j < len(cflags); j++) { for (int j = 0; j < len(cflags); j++) {
cmd_append(&cmd, cflags[j]); cmd_append(&cmd, cflags[j]);
} }
cmd_append(&cmd, "-o", "main", "main.c"); cmd_append(&cmd, "-o", "main_layer", "main_layer.c");
for (int i = 0; i < src_cpaths.count; i++) { for (int i = 0; i < src_cpaths.count; i++) {
cmd_append(&cmd, src_cpaths.items[i]); cmd_append(&cmd, src_cpaths.items[i]);
} }

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@ -0,0 +1,734 @@
/* Generated by wayland-scanner 1.23.0 */
#ifndef WLR_LAYER_SHELL_UNSTABLE_V1_CLIENT_PROTOCOL_H
#define WLR_LAYER_SHELL_UNSTABLE_V1_CLIENT_PROTOCOL_H
#include <stdint.h>
#include <stddef.h>
#include "wayland-client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @page page_wlr_layer_shell_unstable_v1 The wlr_layer_shell_unstable_v1 protocol
* @section page_ifaces_wlr_layer_shell_unstable_v1 Interfaces
* - @subpage page_iface_zwlr_layer_shell_v1 - create surfaces that are layers of the desktop
* - @subpage page_iface_zwlr_layer_surface_v1 - layer metadata interface
* @section page_copyright_wlr_layer_shell_unstable_v1 Copyright
* <pre>
*
* Copyright © 2017 Drew DeVault
*
* Permission to use, copy, modify, distribute, and sell this
* software and its documentation for any purpose is hereby granted
* without fee, provided that the above copyright notice appear in
* all copies and that both that copyright notice and this permission
* notice appear in supporting documentation, and that the name of
* the copyright holders not be used in advertising or publicity
* pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied
* warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
* AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
* ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
* THIS SOFTWARE.
* </pre>
*/
struct wl_output;
struct wl_surface;
struct xdg_popup;
struct zwlr_layer_shell_v1;
struct zwlr_layer_surface_v1;
#ifndef ZWLR_LAYER_SHELL_V1_INTERFACE
#define ZWLR_LAYER_SHELL_V1_INTERFACE
/**
* @page page_iface_zwlr_layer_shell_v1 zwlr_layer_shell_v1
* @section page_iface_zwlr_layer_shell_v1_desc Description
*
* Clients can use this interface to assign the surface_layer role to
* wl_surfaces. Such surfaces are assigned to a "layer" of the output and
* rendered with a defined z-depth respective to each other. They may also be
* anchored to the edges and corners of a screen and specify input handling
* semantics. This interface should be suitable for the implementation of
* many desktop shell components, and a broad number of other applications
* that interact with the desktop.
* @section page_iface_zwlr_layer_shell_v1_api API
* See @ref iface_zwlr_layer_shell_v1.
*/
/**
* @defgroup iface_zwlr_layer_shell_v1 The zwlr_layer_shell_v1 interface
*
* Clients can use this interface to assign the surface_layer role to
* wl_surfaces. Such surfaces are assigned to a "layer" of the output and
* rendered with a defined z-depth respective to each other. They may also be
* anchored to the edges and corners of a screen and specify input handling
* semantics. This interface should be suitable for the implementation of
* many desktop shell components, and a broad number of other applications
* that interact with the desktop.
*/
extern const struct wl_interface zwlr_layer_shell_v1_interface;
#endif
#ifndef ZWLR_LAYER_SURFACE_V1_INTERFACE
#define ZWLR_LAYER_SURFACE_V1_INTERFACE
/**
* @page page_iface_zwlr_layer_surface_v1 zwlr_layer_surface_v1
* @section page_iface_zwlr_layer_surface_v1_desc Description
*
* An interface that may be implemented by a wl_surface, for surfaces that
* are designed to be rendered as a layer of a stacked desktop-like
* environment.
*
* Layer surface state (layer, size, anchor, exclusive zone,
* margin, interactivity) is double-buffered, and will be applied at the
* time wl_surface.commit of the corresponding wl_surface is called.
*
* Attaching a null buffer to a layer surface unmaps it.
*
* Unmapping a layer_surface means that the surface cannot be shown by the
* compositor until it is explicitly mapped again. The layer_surface
* returns to the state it had right after layer_shell.get_layer_surface.
* The client can re-map the surface by performing a commit without any
* buffer attached, waiting for a configure event and handling it as usual.
* @section page_iface_zwlr_layer_surface_v1_api API
* See @ref iface_zwlr_layer_surface_v1.
*/
/**
* @defgroup iface_zwlr_layer_surface_v1 The zwlr_layer_surface_v1 interface
*
* An interface that may be implemented by a wl_surface, for surfaces that
* are designed to be rendered as a layer of a stacked desktop-like
* environment.
*
* Layer surface state (layer, size, anchor, exclusive zone,
* margin, interactivity) is double-buffered, and will be applied at the
* time wl_surface.commit of the corresponding wl_surface is called.
*
* Attaching a null buffer to a layer surface unmaps it.
*
* Unmapping a layer_surface means that the surface cannot be shown by the
* compositor until it is explicitly mapped again. The layer_surface
* returns to the state it had right after layer_shell.get_layer_surface.
* The client can re-map the surface by performing a commit without any
* buffer attached, waiting for a configure event and handling it as usual.
*/
extern const struct wl_interface zwlr_layer_surface_v1_interface;
#endif
#ifndef ZWLR_LAYER_SHELL_V1_ERROR_ENUM
#define ZWLR_LAYER_SHELL_V1_ERROR_ENUM
enum zwlr_layer_shell_v1_error {
/**
* wl_surface has another role
*/
ZWLR_LAYER_SHELL_V1_ERROR_ROLE = 0,
/**
* layer value is invalid
*/
ZWLR_LAYER_SHELL_V1_ERROR_INVALID_LAYER = 1,
/**
* wl_surface has a buffer attached or committed
*/
ZWLR_LAYER_SHELL_V1_ERROR_ALREADY_CONSTRUCTED = 2,
};
#endif /* ZWLR_LAYER_SHELL_V1_ERROR_ENUM */
#ifndef ZWLR_LAYER_SHELL_V1_LAYER_ENUM
#define ZWLR_LAYER_SHELL_V1_LAYER_ENUM
/**
* @ingroup iface_zwlr_layer_shell_v1
* available layers for surfaces
*
* These values indicate which layers a surface can be rendered in. They
* are ordered by z depth, bottom-most first. Traditional shell surfaces
* will typically be rendered between the bottom and top layers.
* Fullscreen shell surfaces are typically rendered at the top layer.
* Multiple surfaces can share a single layer, and ordering within a
* single layer is undefined.
*/
enum zwlr_layer_shell_v1_layer {
ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND = 0,
ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM = 1,
ZWLR_LAYER_SHELL_V1_LAYER_TOP = 2,
ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY = 3,
};
#endif /* ZWLR_LAYER_SHELL_V1_LAYER_ENUM */
#define ZWLR_LAYER_SHELL_V1_GET_LAYER_SURFACE 0
#define ZWLR_LAYER_SHELL_V1_DESTROY 1
/**
* @ingroup iface_zwlr_layer_shell_v1
*/
#define ZWLR_LAYER_SHELL_V1_GET_LAYER_SURFACE_SINCE_VERSION 1
/**
* @ingroup iface_zwlr_layer_shell_v1
*/
#define ZWLR_LAYER_SHELL_V1_DESTROY_SINCE_VERSION 3
/** @ingroup iface_zwlr_layer_shell_v1 */
static inline void
zwlr_layer_shell_v1_set_user_data(struct zwlr_layer_shell_v1 *zwlr_layer_shell_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zwlr_layer_shell_v1, user_data);
}
/** @ingroup iface_zwlr_layer_shell_v1 */
static inline void *
zwlr_layer_shell_v1_get_user_data(struct zwlr_layer_shell_v1 *zwlr_layer_shell_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) zwlr_layer_shell_v1);
}
static inline uint32_t
zwlr_layer_shell_v1_get_version(struct zwlr_layer_shell_v1 *zwlr_layer_shell_v1)
{
return wl_proxy_get_version((struct wl_proxy *) zwlr_layer_shell_v1);
}
/**
* @ingroup iface_zwlr_layer_shell_v1
*
* Create a layer surface for an existing surface. This assigns the role of
* layer_surface, or raises a protocol error if another role is already
* assigned.
*
* Creating a layer surface from a wl_surface which has a buffer attached
* or committed is a client error, and any attempts by a client to attach
* or manipulate a buffer prior to the first layer_surface.configure call
* must also be treated as errors.
*
* After creating a layer_surface object and setting it up, the client
* must perform an initial commit without any buffer attached.
* The compositor will reply with a layer_surface.configure event.
* The client must acknowledge it and is then allowed to attach a buffer
* to map the surface.
*
* You may pass NULL for output to allow the compositor to decide which
* output to use. Generally this will be the one that the user most
* recently interacted with.
*
* Clients can specify a namespace that defines the purpose of the layer
* surface.
*/
static inline struct zwlr_layer_surface_v1 *
zwlr_layer_shell_v1_get_layer_surface(struct zwlr_layer_shell_v1 *zwlr_layer_shell_v1, struct wl_surface *surface, struct wl_output *output, uint32_t layer, const char *namespace)
{
struct wl_proxy *id;
id = wl_proxy_marshal_flags((struct wl_proxy *) zwlr_layer_shell_v1,
ZWLR_LAYER_SHELL_V1_GET_LAYER_SURFACE, &zwlr_layer_surface_v1_interface, wl_proxy_get_version((struct wl_proxy *) zwlr_layer_shell_v1), 0, NULL, surface, output, layer, namespace);
return (struct zwlr_layer_surface_v1 *) id;
}
/**
* @ingroup iface_zwlr_layer_shell_v1
*
* This request indicates that the client will not use the layer_shell
* object any more. Objects that have been created through this instance
* are not affected.
*/
static inline void
zwlr_layer_shell_v1_destroy(struct zwlr_layer_shell_v1 *zwlr_layer_shell_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwlr_layer_shell_v1,
ZWLR_LAYER_SHELL_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) zwlr_layer_shell_v1), WL_MARSHAL_FLAG_DESTROY);
}
#ifndef ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_ENUM
#define ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_ENUM
/**
* @ingroup iface_zwlr_layer_surface_v1
* types of keyboard interaction possible for a layer shell surface
*
* Types of keyboard interaction possible for layer shell surfaces. The
* rationale for this is twofold: (1) some applications are not interested
* in keyboard events and not allowing them to be focused can improve the
* desktop experience; (2) some applications will want to take exclusive
* keyboard focus.
*/
enum zwlr_layer_surface_v1_keyboard_interactivity {
/**
* no keyboard focus is possible
*
* This value indicates that this surface is not interested in
* keyboard events and the compositor should never assign it the
* keyboard focus.
*
* This is the default value, set for newly created layer shell
* surfaces.
*
* This is useful for e.g. desktop widgets that display information
* or only have interaction with non-keyboard input devices.
*/
ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_NONE = 0,
/**
* request exclusive keyboard focus
*
* Request exclusive keyboard focus if this surface is above the
* shell surface layer.
*
* For the top and overlay layers, the seat will always give
* exclusive keyboard focus to the top-most layer which has
* keyboard interactivity set to exclusive. If this layer contains
* multiple surfaces with keyboard interactivity set to exclusive,
* the compositor determines the one receiving keyboard events in
* an implementation- defined manner. In this case, no guarantee is
* made when this surface will receive keyboard focus (if ever).
*
* For the bottom and background layers, the compositor is allowed
* to use normal focus semantics.
*
* This setting is mainly intended for applications that need to
* ensure they receive all keyboard events, such as a lock screen
* or a password prompt.
*/
ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE = 1,
/**
* request regular keyboard focus semantics
*
* This requests the compositor to allow this surface to be
* focused and unfocused by the user in an implementation-defined
* manner. The user should be able to unfocus this surface even
* regardless of the layer it is on.
*
* Typically, the compositor will want to use its normal mechanism
* to manage keyboard focus between layer shell surfaces with this
* setting and regular toplevels on the desktop layer (e.g. click
* to focus). Nevertheless, it is possible for a compositor to
* require a special interaction to focus or unfocus layer shell
* surfaces (e.g. requiring a click even if focus follows the mouse
* normally, or providing a keybinding to switch focus between
* layers).
*
* This setting is mainly intended for desktop shell components
* (e.g. panels) that allow keyboard interaction. Using this option
* can allow implementing a desktop shell that can be fully usable
* without the mouse.
* @since 4
*/
ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_ON_DEMAND = 2,
};
/**
* @ingroup iface_zwlr_layer_surface_v1
*/
#define ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_ON_DEMAND_SINCE_VERSION 4
#endif /* ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_ENUM */
#ifndef ZWLR_LAYER_SURFACE_V1_ERROR_ENUM
#define ZWLR_LAYER_SURFACE_V1_ERROR_ENUM
enum zwlr_layer_surface_v1_error {
/**
* provided surface state is invalid
*/
ZWLR_LAYER_SURFACE_V1_ERROR_INVALID_SURFACE_STATE = 0,
/**
* size is invalid
*/
ZWLR_LAYER_SURFACE_V1_ERROR_INVALID_SIZE = 1,
/**
* anchor bitfield is invalid
*/
ZWLR_LAYER_SURFACE_V1_ERROR_INVALID_ANCHOR = 2,
/**
* keyboard interactivity is invalid
*/
ZWLR_LAYER_SURFACE_V1_ERROR_INVALID_KEYBOARD_INTERACTIVITY = 3,
/**
* exclusive edge is invalid given the surface anchors
*/
ZWLR_LAYER_SURFACE_V1_ERROR_INVALID_EXCLUSIVE_EDGE = 4,
};
#endif /* ZWLR_LAYER_SURFACE_V1_ERROR_ENUM */
#ifndef ZWLR_LAYER_SURFACE_V1_ANCHOR_ENUM
#define ZWLR_LAYER_SURFACE_V1_ANCHOR_ENUM
enum zwlr_layer_surface_v1_anchor {
/**
* the top edge of the anchor rectangle
*/
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP = 1,
/**
* the bottom edge of the anchor rectangle
*/
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM = 2,
/**
* the left edge of the anchor rectangle
*/
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT = 4,
/**
* the right edge of the anchor rectangle
*/
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT = 8,
};
#endif /* ZWLR_LAYER_SURFACE_V1_ANCHOR_ENUM */
/**
* @ingroup iface_zwlr_layer_surface_v1
* @struct zwlr_layer_surface_v1_listener
*/
struct zwlr_layer_surface_v1_listener {
/**
* suggest a surface change
*
* The configure event asks the client to resize its surface.
*
* Clients should arrange their surface for the new states, and
* then send an ack_configure request with the serial sent in this
* configure event at some point before committing the new surface.
*
* The client is free to dismiss all but the last configure event
* it received.
*
* The width and height arguments specify the size of the window in
* surface-local coordinates.
*
* The size is a hint, in the sense that the client is free to
* ignore it if it doesn't resize, pick a smaller size (to satisfy
* aspect ratio or resize in steps of NxM pixels). If the client
* picks a smaller size and is anchored to two opposite anchors
* (e.g. 'top' and 'bottom'), the surface will be centered on this
* axis.
*
* If the width or height arguments are zero, it means the client
* should decide its own window dimension.
*/
void (*configure)(void *data,
struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1,
uint32_t serial,
uint32_t width,
uint32_t height);
/**
* surface should be closed
*
* The closed event is sent by the compositor when the surface
* will no longer be shown. The output may have been destroyed or
* the user may have asked for it to be removed. Further changes to
* the surface will be ignored. The client should destroy the
* resource after receiving this event, and create a new surface if
* they so choose.
*/
void (*closed)(void *data,
struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1);
};
/**
* @ingroup iface_zwlr_layer_surface_v1
*/
static inline int
zwlr_layer_surface_v1_add_listener(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1,
const struct zwlr_layer_surface_v1_listener *listener, void *data)
{
return wl_proxy_add_listener((struct wl_proxy *) zwlr_layer_surface_v1,
(void (**)(void)) listener, data);
}
#define ZWLR_LAYER_SURFACE_V1_SET_SIZE 0
#define ZWLR_LAYER_SURFACE_V1_SET_ANCHOR 1
#define ZWLR_LAYER_SURFACE_V1_SET_EXCLUSIVE_ZONE 2
#define ZWLR_LAYER_SURFACE_V1_SET_MARGIN 3
#define ZWLR_LAYER_SURFACE_V1_SET_KEYBOARD_INTERACTIVITY 4
#define ZWLR_LAYER_SURFACE_V1_GET_POPUP 5
#define ZWLR_LAYER_SURFACE_V1_ACK_CONFIGURE 6
#define ZWLR_LAYER_SURFACE_V1_DESTROY 7
#define ZWLR_LAYER_SURFACE_V1_SET_LAYER 8
#define ZWLR_LAYER_SURFACE_V1_SET_EXCLUSIVE_EDGE 9
/**
* @ingroup iface_zwlr_layer_surface_v1
*/
#define ZWLR_LAYER_SURFACE_V1_CONFIGURE_SINCE_VERSION 1
/**
* @ingroup iface_zwlr_layer_surface_v1
*/
#define ZWLR_LAYER_SURFACE_V1_CLOSED_SINCE_VERSION 1
/**
* @ingroup iface_zwlr_layer_surface_v1
*/
#define ZWLR_LAYER_SURFACE_V1_SET_SIZE_SINCE_VERSION 1
/**
* @ingroup iface_zwlr_layer_surface_v1
*/
#define ZWLR_LAYER_SURFACE_V1_SET_ANCHOR_SINCE_VERSION 1
/**
* @ingroup iface_zwlr_layer_surface_v1
*/
#define ZWLR_LAYER_SURFACE_V1_SET_EXCLUSIVE_ZONE_SINCE_VERSION 1
/**
* @ingroup iface_zwlr_layer_surface_v1
*/
#define ZWLR_LAYER_SURFACE_V1_SET_MARGIN_SINCE_VERSION 1
/**
* @ingroup iface_zwlr_layer_surface_v1
*/
#define ZWLR_LAYER_SURFACE_V1_SET_KEYBOARD_INTERACTIVITY_SINCE_VERSION 1
/**
* @ingroup iface_zwlr_layer_surface_v1
*/
#define ZWLR_LAYER_SURFACE_V1_GET_POPUP_SINCE_VERSION 1
/**
* @ingroup iface_zwlr_layer_surface_v1
*/
#define ZWLR_LAYER_SURFACE_V1_ACK_CONFIGURE_SINCE_VERSION 1
/**
* @ingroup iface_zwlr_layer_surface_v1
*/
#define ZWLR_LAYER_SURFACE_V1_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_zwlr_layer_surface_v1
*/
#define ZWLR_LAYER_SURFACE_V1_SET_LAYER_SINCE_VERSION 2
/**
* @ingroup iface_zwlr_layer_surface_v1
*/
#define ZWLR_LAYER_SURFACE_V1_SET_EXCLUSIVE_EDGE_SINCE_VERSION 5
/** @ingroup iface_zwlr_layer_surface_v1 */
static inline void
zwlr_layer_surface_v1_set_user_data(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1, void *user_data)
{
wl_proxy_set_user_data((struct wl_proxy *) zwlr_layer_surface_v1, user_data);
}
/** @ingroup iface_zwlr_layer_surface_v1 */
static inline void *
zwlr_layer_surface_v1_get_user_data(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1)
{
return wl_proxy_get_user_data((struct wl_proxy *) zwlr_layer_surface_v1);
}
static inline uint32_t
zwlr_layer_surface_v1_get_version(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1)
{
return wl_proxy_get_version((struct wl_proxy *) zwlr_layer_surface_v1);
}
/**
* @ingroup iface_zwlr_layer_surface_v1
*
* Sets the size of the surface in surface-local coordinates. The
* compositor will display the surface centered with respect to its
* anchors.
*
* If you pass 0 for either value, the compositor will assign it and
* inform you of the assignment in the configure event. You must set your
* anchor to opposite edges in the dimensions you omit; not doing so is a
* protocol error. Both values are 0 by default.
*
* Size is double-buffered, see wl_surface.commit.
*/
static inline void
zwlr_layer_surface_v1_set_size(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1, uint32_t width, uint32_t height)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwlr_layer_surface_v1,
ZWLR_LAYER_SURFACE_V1_SET_SIZE, NULL, wl_proxy_get_version((struct wl_proxy *) zwlr_layer_surface_v1), 0, width, height);
}
/**
* @ingroup iface_zwlr_layer_surface_v1
*
* Requests that the compositor anchor the surface to the specified edges
* and corners. If two orthogonal edges are specified (e.g. 'top' and
* 'left'), then the anchor point will be the intersection of the edges
* (e.g. the top left corner of the output); otherwise the anchor point
* will be centered on that edge, or in the center if none is specified.
*
* Anchor is double-buffered, see wl_surface.commit.
*/
static inline void
zwlr_layer_surface_v1_set_anchor(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1, uint32_t anchor)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwlr_layer_surface_v1,
ZWLR_LAYER_SURFACE_V1_SET_ANCHOR, NULL, wl_proxy_get_version((struct wl_proxy *) zwlr_layer_surface_v1), 0, anchor);
}
/**
* @ingroup iface_zwlr_layer_surface_v1
*
* Requests that the compositor avoids occluding an area with other
* surfaces. The compositor's use of this information is
* implementation-dependent - do not assume that this region will not
* actually be occluded.
*
* A positive value is only meaningful if the surface is anchored to one
* edge or an edge and both perpendicular edges. If the surface is not
* anchored, anchored to only two perpendicular edges (a corner), anchored
* to only two parallel edges or anchored to all edges, a positive value
* will be treated the same as zero.
*
* A positive zone is the distance from the edge in surface-local
* coordinates to consider exclusive.
*
* Surfaces that do not wish to have an exclusive zone may instead specify
* how they should interact with surfaces that do. If set to zero, the
* surface indicates that it would like to be moved to avoid occluding
* surfaces with a positive exclusive zone. If set to -1, the surface
* indicates that it would not like to be moved to accommodate for other
* surfaces, and the compositor should extend it all the way to the edges
* it is anchored to.
*
* For example, a panel might set its exclusive zone to 10, so that
* maximized shell surfaces are not shown on top of it. A notification
* might set its exclusive zone to 0, so that it is moved to avoid
* occluding the panel, but shell surfaces are shown underneath it. A
* wallpaper or lock screen might set their exclusive zone to -1, so that
* they stretch below or over the panel.
*
* The default value is 0.
*
* Exclusive zone is double-buffered, see wl_surface.commit.
*/
static inline void
zwlr_layer_surface_v1_set_exclusive_zone(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1, int32_t zone)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwlr_layer_surface_v1,
ZWLR_LAYER_SURFACE_V1_SET_EXCLUSIVE_ZONE, NULL, wl_proxy_get_version((struct wl_proxy *) zwlr_layer_surface_v1), 0, zone);
}
/**
* @ingroup iface_zwlr_layer_surface_v1
*
* Requests that the surface be placed some distance away from the anchor
* point on the output, in surface-local coordinates. Setting this value
* for edges you are not anchored to has no effect.
*
* The exclusive zone includes the margin.
*
* Margin is double-buffered, see wl_surface.commit.
*/
static inline void
zwlr_layer_surface_v1_set_margin(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1, int32_t top, int32_t right, int32_t bottom, int32_t left)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwlr_layer_surface_v1,
ZWLR_LAYER_SURFACE_V1_SET_MARGIN, NULL, wl_proxy_get_version((struct wl_proxy *) zwlr_layer_surface_v1), 0, top, right, bottom, left);
}
/**
* @ingroup iface_zwlr_layer_surface_v1
*
* Set how keyboard events are delivered to this surface. By default,
* layer shell surfaces do not receive keyboard events; this request can
* be used to change this.
*
* This setting is inherited by child surfaces set by the get_popup
* request.
*
* Layer surfaces receive pointer, touch, and tablet events normally. If
* you do not want to receive them, set the input region on your surface
* to an empty region.
*
* Keyboard interactivity is double-buffered, see wl_surface.commit.
*/
static inline void
zwlr_layer_surface_v1_set_keyboard_interactivity(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1, uint32_t keyboard_interactivity)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwlr_layer_surface_v1,
ZWLR_LAYER_SURFACE_V1_SET_KEYBOARD_INTERACTIVITY, NULL, wl_proxy_get_version((struct wl_proxy *) zwlr_layer_surface_v1), 0, keyboard_interactivity);
}
/**
* @ingroup iface_zwlr_layer_surface_v1
*
* This assigns an xdg_popup's parent to this layer_surface. This popup
* should have been created via xdg_surface::get_popup with the parent set
* to NULL, and this request must be invoked before committing the popup's
* initial state.
*
* See the documentation of xdg_popup for more details about what an
* xdg_popup is and how it is used.
*/
static inline void
zwlr_layer_surface_v1_get_popup(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1, struct xdg_popup *popup)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwlr_layer_surface_v1,
ZWLR_LAYER_SURFACE_V1_GET_POPUP, NULL, wl_proxy_get_version((struct wl_proxy *) zwlr_layer_surface_v1), 0, popup);
}
/**
* @ingroup iface_zwlr_layer_surface_v1
*
* When a configure event is received, if a client commits the
* surface in response to the configure event, then the client
* must make an ack_configure request sometime before the commit
* request, passing along the serial of the configure event.
*
* If the client receives multiple configure events before it
* can respond to one, it only has to ack the last configure event.
*
* A client is not required to commit immediately after sending
* an ack_configure request - it may even ack_configure several times
* before its next surface commit.
*
* A client may send multiple ack_configure requests before committing, but
* only the last request sent before a commit indicates which configure
* event the client really is responding to.
*/
static inline void
zwlr_layer_surface_v1_ack_configure(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1, uint32_t serial)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwlr_layer_surface_v1,
ZWLR_LAYER_SURFACE_V1_ACK_CONFIGURE, NULL, wl_proxy_get_version((struct wl_proxy *) zwlr_layer_surface_v1), 0, serial);
}
/**
* @ingroup iface_zwlr_layer_surface_v1
*
* This request destroys the layer surface.
*/
static inline void
zwlr_layer_surface_v1_destroy(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwlr_layer_surface_v1,
ZWLR_LAYER_SURFACE_V1_DESTROY, NULL, wl_proxy_get_version((struct wl_proxy *) zwlr_layer_surface_v1), WL_MARSHAL_FLAG_DESTROY);
}
/**
* @ingroup iface_zwlr_layer_surface_v1
*
* Change the layer that the surface is rendered on.
*
* Layer is double-buffered, see wl_surface.commit.
*/
static inline void
zwlr_layer_surface_v1_set_layer(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1, uint32_t layer)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwlr_layer_surface_v1,
ZWLR_LAYER_SURFACE_V1_SET_LAYER, NULL, wl_proxy_get_version((struct wl_proxy *) zwlr_layer_surface_v1), 0, layer);
}
/**
* @ingroup iface_zwlr_layer_surface_v1
*
* Requests an edge for the exclusive zone to apply. The exclusive
* edge will be automatically deduced from anchor points when possible,
* but when the surface is anchored to a corner, it will be necessary
* to set it explicitly to disambiguate, as it is not possible to deduce
* which one of the two corner edges should be used.
*
* The edge must be one the surface is anchored to, otherwise the
* invalid_exclusive_edge protocol error will be raised.
*/
static inline void
zwlr_layer_surface_v1_set_exclusive_edge(struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1, uint32_t edge)
{
wl_proxy_marshal_flags((struct wl_proxy *) zwlr_layer_surface_v1,
ZWLR_LAYER_SURFACE_V1_SET_EXCLUSIVE_EDGE, NULL, wl_proxy_get_version((struct wl_proxy *) zwlr_layer_surface_v1), 0, edge);
}
#ifdef __cplusplus
}
#endif
#endif

View file

@ -0,0 +1,95 @@
/* Generated by wayland-scanner 1.23.0 */
/*
* Copyright © 2017 Drew DeVault
*
* Permission to use, copy, modify, distribute, and sell this
* software and its documentation for any purpose is hereby granted
* without fee, provided that the above copyright notice appear in
* all copies and that both that copyright notice and this permission
* notice appear in supporting documentation, and that the name of
* the copyright holders not be used in advertising or publicity
* pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied
* warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
* AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
* ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
* THIS SOFTWARE.
*/
#include <stdbool.h>
#include <stdlib.h>
#include <stdint.h>
#include "wayland-util.h"
#ifndef __has_attribute
# define __has_attribute(x) 0 /* Compatibility with non-clang compilers. */
#endif
#if (__has_attribute(visibility) || defined(__GNUC__) && __GNUC__ >= 4)
#define WL_PRIVATE __attribute__ ((visibility("hidden")))
#else
#define WL_PRIVATE
#endif
extern const struct wl_interface wl_output_interface;
extern const struct wl_interface wl_surface_interface;
extern const struct wl_interface xdg_popup_interface;
extern const struct wl_interface zwlr_layer_surface_v1_interface;
static const struct wl_interface *wlr_layer_shell_unstable_v1_types[] = {
NULL,
NULL,
NULL,
NULL,
&zwlr_layer_surface_v1_interface,
&wl_surface_interface,
&wl_output_interface,
NULL,
NULL,
&xdg_popup_interface,
};
static const struct wl_message zwlr_layer_shell_v1_requests[] = {
{ "get_layer_surface", "no?ous", wlr_layer_shell_unstable_v1_types + 4 },
{ "destroy", "3", wlr_layer_shell_unstable_v1_types + 0 },
};
WL_PRIVATE const struct wl_interface zwlr_layer_shell_v1_interface = {
"zwlr_layer_shell_v1", 5,
2, zwlr_layer_shell_v1_requests,
0, NULL,
};
static const struct wl_message zwlr_layer_surface_v1_requests[] = {
{ "set_size", "uu", wlr_layer_shell_unstable_v1_types + 0 },
{ "set_anchor", "u", wlr_layer_shell_unstable_v1_types + 0 },
{ "set_exclusive_zone", "i", wlr_layer_shell_unstable_v1_types + 0 },
{ "set_margin", "iiii", wlr_layer_shell_unstable_v1_types + 0 },
{ "set_keyboard_interactivity", "u", wlr_layer_shell_unstable_v1_types + 0 },
{ "get_popup", "o", wlr_layer_shell_unstable_v1_types + 9 },
{ "ack_configure", "u", wlr_layer_shell_unstable_v1_types + 0 },
{ "destroy", "", wlr_layer_shell_unstable_v1_types + 0 },
{ "set_layer", "2u", wlr_layer_shell_unstable_v1_types + 0 },
{ "set_exclusive_edge", "5u", wlr_layer_shell_unstable_v1_types + 0 },
};
static const struct wl_message zwlr_layer_surface_v1_events[] = {
{ "configure", "uuu", wlr_layer_shell_unstable_v1_types + 0 },
{ "closed", "", wlr_layer_shell_unstable_v1_types + 0 },
};
WL_PRIVATE const struct wl_interface zwlr_layer_surface_v1_interface = {
"zwlr_layer_surface_v1", 5,
10, zwlr_layer_surface_v1_requests,
2, zwlr_layer_surface_v1_events,
};

View file

@ -7,7 +7,7 @@
#ifdef WAYLAND #ifdef WAYLAND
#include "vulkan.h" #include "paw_vk.h"
#include "wayland.h" #include "wayland.h"
typedef struct cat_Wl cat_Comp; typedef struct cat_Wl cat_Comp;

View file

@ -1,5 +1,5 @@
#include "paw_log.h" #include "paw_log.h"
#include "vulkan.h" #include "paw_vk.h"
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <stdbool.h> #include <stdbool.h>

View file

@ -1,4 +1,4 @@
#include "vulkan.h" #include "paw_vk.h"
#include <inttypes.h> #include <inttypes.h>
#include <stdbool.h> #include <stdbool.h>

View file

@ -7,7 +7,6 @@
#include "kitty.h" #include "kitty.h"
#include "paw_allocator.h" #include "paw_allocator.h"
#include "paw_da.h" #include "paw_da.h"
#include "vulkan.h"
#include "vulkan_helpers.h" #include "vulkan_helpers.h"
struct Kitty *kitty_make(struct PawMem *mem) { struct Kitty *kitty_make(struct PawMem *mem) {

View file

@ -2,7 +2,7 @@
#define INCLUDE_KITTY #define INCLUDE_KITTY
#include "image.h" #include "image.h"
#include "vulkan.h" #include "paw_vk.h"
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
enum KittyAttatchType { enum KittyAttatchType {

View file

@ -7,7 +7,7 @@
#include "../paw_allocator.h" #include "../paw_allocator.h"
#include "../paw_da.h" #include "../paw_da.h"
#include "../paw_object.h" #include "../paw_scene.h"
#define paw_p void * #define paw_p void *
#define paw_sp int #define paw_sp int

View file

@ -1,6 +1,7 @@
#include "paw_phys.h" #include "paw_phys.h"
#include "paw_da.h" #include "paw_da.h"
#include "paw_log.h" #include "paw_log.h"
#include "types.h"
struct PawPWorld2 *paw_world2_make() { struct PawPWorld2 *paw_world2_make() {
struct PawMem *mem = paw_memmake(2048); struct PawMem *mem = paw_memmake(2048);
@ -31,6 +32,7 @@ void paw_pbody2_set_layer(struct PawPBody2 *body, uint8_t layer, bool val) {
} }
} }
// pos is relative to body->pos but is not rotated
void paw_pbody2_apply_impulse(struct PawPBody2 *body, struct Vec2 pos, void paw_pbody2_apply_impulse(struct PawPBody2 *body, struct Vec2 pos,
struct Vec2 force) { struct Vec2 force) {
paw_da_append(&body->impulse_queue, paw_da_append(&body->impulse_queue,
@ -50,3 +52,119 @@ void paw_world2d_remove_body(struct PawPWorld2 *world, struct PawPBody2 *body) {
} }
meow("body not found!"); meow("body not found!");
} }
void paw_world2d_apply_velocity(struct PawPWorld2 *world, float delta) {
for (int i = 0; i < world->bodies.count; i++) {
world->bodies.items[i]->lvel.x +=
world->bodies.items[i]->const_force.x * delta;
world->bodies.items[i]->lvel.y +=
world->bodies.items[i]->const_force.y * delta;
world->bodies.items[i]->pos.x += world->bodies.items[i]->lvel.x * delta;
world->bodies.items[i]->pos.y += world->bodies.items[i]->lvel.y * delta;
world->bodies.items[i]->rot += world->bodies.items[i]->rvel * delta;
}
}
void paw_world2d_apply_impulses(struct PawPWorld2 *world) {
for (int i = 0; i < world->bodies.count; i++) {
struct PawPBody2 *body = world->bodies.items[i];
for (int j = 0; j < body->impulse_queue.count; j++) {
struct Vec2 force = body->impulse_queue.items[i].force;
struct Vec2 arm = body->impulse_queue.items[i].pos;
struct Vec2 orthogonal = vec2_sub(
force, vec2_mul(arm, vec2_dot(force, arm) / vec2_dot(arm, arm)));
body->rvel += vec2_len(arm) * vec2_len(orthogonal) / body->inertia;
body->lvel.x += force.x / body->mass;
body->lvel.y += force.y / body->mass;
}
body->impulse_queue.count = 0;
}
}
bool paw_pbody2_is_colliding(struct PawPWorld2 *world, struct PawPBody2 *body,
struct PawCollisionInfo2 *info) {
struct PawPBody2 *a = body;
for (int i = 0; i < world->bodies.count; i++) {
if (world->bodies.items[i] == body ||
(world->bodies.items[i]->layers & body->layers) == 0) {
continue;
}
struct PawPBody2 *b = world->bodies.items[i];
switch (a->type) {
case PAW_PBODY_RECT:
switch (b->type) {
case PAW_PBODY_RECT:;
struct Vec2 exa = a->shape.rect;
struct Vec2 ac[] = {
vec2_rotate(vec2(-exa.x / 2.0f, -exa.y / 2.0f), a->rot),
vec2_rotate(vec2(exa.x / 2.0f, -exa.y / 2.0f), a->rot),
vec2_rotate(vec2(exa.x / 2.0f, exa.y / 2.0f), a->rot),
vec2_rotate(vec2(-exa.x / 2.0f, exa.y / 2.0f), a->rot),
};
struct Vec2 exb = b->shape.rect;
struct Vec2 bc[] = {
vec2_rotate(vec2(-exb.x / 2.0f, -exb.y / 2.0f), b->rot),
vec2_rotate(vec2(exb.x / 2.0f, -exb.y / 2.0f), b->rot),
vec2_rotate(vec2(exb.x / 2.0f, exb.y / 2.0f), b->rot),
vec2_rotate(vec2(-exb.x / 2.0f, exb.y / 2.0f), b->rot),
};
struct Vec2 axis[] = {
vec2_sub(ac[0], ac[2]),
vec2_sub(ac[1], ac[3]),
vec2_sub(bc[0], bc[2]),
vec2_sub(bc[1], bc[3]),
};
break;
case PAW_PBODY_CIRCLE:
break;
}
case PAW_PBODY_CIRCLE:
switch (b->type) {
case PAW_PBODY_RECT:
break;
case PAW_PBODY_CIRCLE:
if (vec2_len(vec2_sub(a->pos, b->pos)) <
a->shape.circle + b->shape.circle) {
if (info == NULL) {
return true;
} else {
info->res = vec2_mul(vec2_normalize(vec2_sub(a->pos, b->pos)),
a->shape.circle);
info->pos = vec2_add(a->pos, vec2_negate(info->pos));
info->other = b;
return true;
}
}
break;
}
break;
}
}
return false;
}
void paw_world2d_tick(struct PawPWorld2 *world, float delta) {
paw_world2d_apply_impulses(world);
paw_world2d_apply_velocity(world, delta);
// yes every collision will be countet twice, i dont care
for (int i = 0; i < world->bodies.count; i++) {
struct PawCollisionInfo2 info = {0};
if (paw_pbody2_is_colliding(world, world->bodies.items[i], &info)) {
continue;
}
struct PawPBody2 *a = world->bodies.items[i];
if (info.other->mode != PAW_PBODY_AREA) {
a->collision_callback(info, a->callback_data);
}
paw_pbody2_apply_impulse(a, info.pos, info.res);
if (a->mode == PAW_PBODY_RIGID && info.other->mode == PAW_PBODY_RIGID) {
a->pos.x += info.res.x / 2.0f;
a->pos.y += info.res.y / 2.0f;
} else if (a->mode == PAW_PBODY_RIGID &&
info.other->mode == PAW_PBODY_STATIC) {
a->pos.x += info.res.x;
a->pos.y += info.res.y;
}
}
paw_world2d_apply_impulses(world);
}

View file

@ -8,6 +8,12 @@
#include <stdbool.h> #include <stdbool.h>
#include <stdint.h> #include <stdint.h>
struct PawCollisionInfo2 {
struct Vec2 pos; // global coordinates
struct Vec2 res; // vec to add to a to get it outside of the collision
struct PawPBody2 *other;
};
struct PawImpulse2 { struct PawImpulse2 {
struct Vec2 pos; struct Vec2 pos;
struct Vec2 force; struct Vec2 force;
@ -18,16 +24,41 @@ enum PawPBodyType2 {
PAW_PBODY_RECT, PAW_PBODY_RECT,
PAW_PBODY_CIRCLE, PAW_PBODY_CIRCLE,
}; };
enum PawPBodyMode {
PAW_PBODY_AREA,
PAW_PBODY_RIGID,
PAW_PBODY_STATIC,
};
struct PawPBody2 { struct PawPBody2 {
enum PawPBodyMode mode;
enum PawPBodyType2 type; // !! important !! enum PawPBodyType2 type; // !! important !!
union { union {
struct Vec2 rect; struct Vec2 rect; // if |offset| is equal to 0, the body rotates around the
float cirle; // center
}; float circle; // if |offset| is equal to 0, the body rotates around the
uint32_t layers; // use helper func // center of the circle
struct Vec2 pos; // should not be modified } shape;
float rot; // should not be modified float mass; // lvel += .... / mass
float inertia; // rvel += .... / inertia
struct Vec2 const_force; // use this for gravity
uint32_t layers; // use helper func
struct Vec2 offset; // the form is offset by this amount, aka whenn creating a
// body -offset is the center of gravity
struct Vec2 pos;
float rot;
struct Vec2 lvel;
float rvel;
struct da_PawImpulse2 impulse_queue; struct da_PawImpulse2 impulse_queue;
void *callback_data;
// will be called once for every collision (there can only ever be one
// collision between two unique bodies)
void (*collision_callback)(struct PawCollisionInfo2 info, void *);
}; };
paw_da_define(da_PawPBody2, struct PawPBody2 *); paw_da_define(da_PawPBody2, struct PawPBody2 *);

35
src/paw_reg.c Normal file
View file

@ -0,0 +1,35 @@
#include "paw_reg.h"
#include "paw_log.h"
#include "paw_scene.h"
#include <stdlib.h>
#include <string.h>
struct PawReg *paw_reg_make() {
struct PawReg *reg = malloc(sizeof(struct PawReg));
paw_da_make_inplace(&reg->reg);
return reg;
}
void paw_reg_free(struct PawReg *reg) {
paw_da_free(&reg->reg);
free(reg);
}
void paw_reg_attatch_type(struct PawReg *reg, char *name,
void *(*make)(struct PawScene *, char *, int len),
void (*free)(struct PawScene *, void *),
void (*tick)(struct PawScene *, void *)) {
struct PawType type = {name, make, free, tick};
paw_da_append(&reg->reg, type);
}
struct PawType *paw_reg_get_type(struct PawReg *reg, char *name) {
for (int i = 0; i < reg->reg.count; i++) {
if (strcmp(reg->reg.items[i].name, name) == 0) {
return &reg->reg.items[i];
}
}
meow("did not find %s in register", name);
return NULL;
}

32
src/paw_reg.h Normal file
View file

@ -0,0 +1,32 @@
#ifndef INCLUDE_WAYLANDCLIENT_REGISTER_H_
#define INCLUDE_WAYLANDCLIENT_REGISTER_H_
#include "paw_scene.h"
struct PawType {
char *name;
void *(*make)(struct PawScene *, char *, int len);
void (*free)(struct PawScene *, void *);
void (*tick)(struct PawScene *, void *);
};
paw_da_define(da_PawType, struct PawType);
struct PawReg {
struct da_PawType reg;
};
#define PAW_OBJ_FREE (void (*)(struct PawScene *, void *))
#define PAW_OBJ_TICK (void (*)(struct PawScene *, void *))
#define PAW_OBJ_MAKE (void *(*)(struct PawScene *, char *, int len))
struct PawReg *paw_reg_make();
void paw_reg_free(struct PawReg *reg);
struct PawType *paw_reg_get_type(struct PawReg *reg, char *name);
void paw_reg_attatch_type(struct PawReg *reg, char *name,
void *(*make)(struct PawScene *, char *, int len),
void (*free)(struct PawScene *, void *),
void (*tick)(struct PawScene *, void *));
#endif // INCLUDE_WAYLANDCLIENT_REGISTER_H_

View file

@ -1,7 +1,7 @@
#include "paw_object.h" #include "paw_scene.h"
#include "paw_allocator.h" #include "paw_allocator.h"
#include "paw_log.h" #include "paw_log.h"
#include "register.h" #include "paw_reg.h"
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
@ -9,13 +9,13 @@
#define DT_TARGET 0.016 #define DT_TARGET 0.016
struct PawScene *paw_scene_make(struct Vk *vk, struct Register *reg) { struct PawScene *paw_scene_make(struct Vk *vk, struct PawReg *reg) {
struct PawScene *scene = malloc(sizeof(struct PawScene)); struct PawScene *scene = malloc(sizeof(struct PawScene));
memset(scene, 0, sizeof(struct PawScene)); memset(scene, 0, sizeof(struct PawScene));
scene->vk = vk; scene->vk = vk;
scene->mem = paw_memmake(100000); scene->mem = paw_memmake(100000);
if (reg == NULL) { if (reg == NULL) {
scene->reg = make_register(); scene->reg = paw_reg_make();
} else { } else {
scene->reg = reg; scene->reg = reg;
} }
@ -92,7 +92,12 @@ void paw_scene_tick(struct PawScene *scene) {
void paw_scene_queue_insert(struct PawScene *scene, char *name, void paw_scene_queue_insert(struct PawScene *scene, char *name,
void *object_data) { void *object_data) {
struct Type *type = reg_get_type(scene->reg, name); struct PawType *type = paw_reg_get_type(scene->reg, name);
if (type == NULL) {
meow("oopsie could not get type %s", name);
paw_print_backtrace();
return;
}
struct PawObject *object = struct PawObject *object =
paw_memmalloc(scene->mem, sizeof(struct PawObject)); paw_memmalloc(scene->mem, sizeof(struct PawObject));
object->type = type; object->type = type;
@ -101,7 +106,12 @@ void paw_scene_queue_insert(struct PawScene *scene, char *name,
} }
void paw_scene_queue_insert_from_data(struct PawScene *scene, char *name, void paw_scene_queue_insert_from_data(struct PawScene *scene, char *name,
char *data, int len) { char *data, int len) {
struct Type *type = reg_get_type(scene->reg, name); struct PawType *type = paw_reg_get_type(scene->reg, name);
if (type == NULL) {
meow("oopsie could not get type %s", name);
paw_print_backtrace();
return;
}
struct PawObject *object = struct PawObject *object =
paw_memmalloc(scene->mem, sizeof(struct PawObject)); paw_memmalloc(scene->mem, sizeof(struct PawObject));
object->type = type; object->type = type;

View file

@ -13,7 +13,7 @@ struct PawScene {
struct da_Object objects; struct da_Object objects;
struct da_Object insert_queue; struct da_Object insert_queue;
struct da_Named named; struct da_Named named;
struct Register *reg; struct PawReg *reg;
float delta_secs; float delta_secs;
long avg_delta; long avg_delta;
@ -23,7 +23,7 @@ struct PawScene {
}; };
struct PawObject { struct PawObject {
struct Type *type; struct PawType *type;
void *data; void *data;
}; };
@ -32,7 +32,8 @@ struct PawNamed {
struct PawObject *object; struct PawObject *object;
}; };
struct PawScene *paw_scene_make(struct Vk *vk, struct Register *reg); // if reg is NULL, a new register will be made
struct PawScene *paw_scene_make(struct Vk *vk, struct PawReg *reg);
void paw_scene_free(struct PawScene *scene); void paw_scene_free(struct PawScene *scene);
void paw_scene_tick(struct PawScene *scene); void paw_scene_tick(struct PawScene *scene);
void paw_scene_queue_insert(struct PawScene *scene, char *name, void paw_scene_queue_insert(struct PawScene *scene, char *name,

View file

@ -1,4 +1,4 @@
#include "vulkan.h" #include "paw_vk.h"
#include "kitty.h" #include "kitty.h"
#include "types.h" #include "types.h"

View file

@ -1,35 +0,0 @@
#include "register.h"
#include "paw_log.h"
#include "paw_object.h"
#include <stdlib.h>
#include <string.h>
struct Register *make_register() {
struct Register *reg = malloc(sizeof(struct Register));
paw_da_make_inplace(&reg->reg);
return reg;
}
void free_register(struct Register *reg) {
paw_da_free(&reg->reg);
free(reg);
}
void reg_attatch_type(struct Register *reg, char *name,
void *(*make)(struct PawScene *, char *, int len),
void (*free)(struct PawScene *, void *),
void (*tick)(struct PawScene *, void *)) {
struct Type type = {name, make, free, tick};
paw_da_append(&reg->reg, type);
}
struct Type *reg_get_type(struct Register *reg, char *name) {
for (int i = 0; i < reg->reg.count; i++) {
if (strcmp(reg->reg.items[i].name, name) == 0) {
return &reg->reg.items[i];
}
}
meow("did not find %s in register", name);
return NULL;
}

View file

@ -1,32 +0,0 @@
#ifndef INCLUDE_WAYLANDCLIENT_REGISTER_H_
#define INCLUDE_WAYLANDCLIENT_REGISTER_H_
#include "paw_object.h"
paw_da_define(da_Type, struct Type);
struct Type {
char *name;
void *(*make)(struct PawScene *, char *, int len);
void (*free)(struct PawScene *, void *);
void (*tick)(struct PawScene *, void *);
};
struct Register {
struct da_Type reg;
};
#define OBJ_FREE (void (*)(struct PawScene *, void *))
#define OBJ_TICK (void (*)(struct PawScene *, void *))
#define OBJ_MAKE (void *(*)(struct PawScene *, char *, int len))
struct Register *make_register();
void free_register(struct Register *reg);
struct Type *reg_get_type(struct Register *reg, char *name);
void reg_attatch_type(struct Register *reg, char *name,
void *(*make)(struct PawScene *, char *, int len),
void (*free)(struct PawScene *, void *),
void (*tick)(struct PawScene *, void *));
#endif // INCLUDE_WAYLANDCLIENT_REGISTER_H_

View file

@ -1,7 +1,5 @@
#include "types.h" #include "types.h"
#include "math.h"
struct Vec2 vec2_normalize(struct Vec2 v) { struct Vec2 vec2_normalize(struct Vec2 v) {
float abs = sqrt(v.x * v.x + v.y * v.y); float abs = sqrt(v.x * v.x + v.y * v.y);
return (struct Vec2){v.x / abs, v.y / abs}; return (struct Vec2){v.x / abs, v.y / abs};
@ -10,3 +8,8 @@ struct Vec2 vec2_rotate(struct Vec2 v, float alpha) {
return (struct Vec2){v.x * cosf(alpha) - v.y * sinf(alpha), return (struct Vec2){v.x * cosf(alpha) - v.y * sinf(alpha),
v.x * sinf(alpha) + v.y * cosf(alpha)}; v.x * sinf(alpha) + v.y * cosf(alpha)};
} }
// v1 onto v2
struct Vec2 vec2_project(struct Vec2 v1, struct Vec2 v2) {
float n = (v1.x * v2.x + v1.y * v2.y) / (v2.x * v2.x + v2.y * v2.y);
return (struct Vec2){v2.x * n, v2.y * n};
}

View file

@ -3,6 +3,8 @@
#define PI 3.141592653589793238462643f #define PI 3.141592653589793238462643f
#include <math.h>
struct Vec2 { struct Vec2 {
union { union {
struct { struct {
@ -11,12 +13,20 @@ struct Vec2 {
float arr[2]; float arr[2];
}; };
}; };
static inline struct Vec2 vec2(float x, float y) { return (struct Vec2){x, y}; }
#define vec2_mul(v, n) \ #define vec2_mul(v, n) \
(struct Vec2) { (v).x *(n), (v).y *(n) } (struct Vec2) { (v).x *(n), (v).y *(n) }
#define vec2_add(v1, v2) \ #define vec2_add(v1, v2) \
(struct Vec2) { (v1).x + (v2).x, (v1).y + (v2).y } (struct Vec2) { (v1).x + (v2).x, (v1).y + (v2).y }
#define vec2_sub(v1, v2) \
(struct Vec2) { (v1).x - (v2).x, (v1).y - (v2).y }
#define vec2_dot(v1, v2) ((v1).x * (v2).x + (v1).y * (v2).y)
#define vec2_len(v) (sqrt((v).x * (v).x + (v).y * (v).y))
#define vec2_negate(v) \
(struct Vec2) { -(v).x, -(v).y }
struct Vec2 vec2_normalize(struct Vec2 v); struct Vec2 vec2_normalize(struct Vec2 v);
struct Vec2 vec2_rotate(struct Vec2 v, float alpha); struct Vec2 vec2_rotate(struct Vec2 v, float alpha);
struct Vec2 vec2_project(struct Vec2 v1, struct Vec2 v2);
struct IVec2 { struct IVec2 {
int x, y; int x, y;

View file

@ -1,3 +1,4 @@
#include "Wayland/wlr-layer-shell-client-protocol.h"
#include "Wayland/xdg-shell-client-protocol.h" #include "Wayland/xdg-shell-client-protocol.h"
#include <stdbool.h> #include <stdbool.h>
@ -16,18 +17,25 @@
#include "paw_da.h" #include "paw_da.h"
#include "paw_log.h" #include "paw_log.h"
#include "vulkan.h" #include "paw_vk.h"
#include <vulkan/vulkan_wayland.h> #include <vulkan/vulkan_wayland.h>
enum cat_Wl_mode {
CAT_WL_WINDOW,
CAT_WL_LAYER,
};
struct cat_Wl { struct cat_Wl {
struct wl_display *display; struct wl_display *display;
struct wl_registry *registry; struct wl_registry *registry;
struct wl_compositor *compositor; struct wl_compositor *compositor;
struct xdg_wm_base *wm_base; struct xdg_wm_base *wm_base;
struct wl_seat *seat; struct wl_seat *seat;
struct zwlr_layer_shell_v1 *layer_shell;
struct wl_surface *wl_surface; struct wl_surface *wl_surface;
struct xdg_surface *xdg_surface; struct xdg_surface *xdg_surface;
struct zwlr_layer_surface_v1 *layer_surface;
struct xdg_toplevel *xdg_toplevel; struct xdg_toplevel *xdg_toplevel;
struct wl_keyboard *keyboard; struct wl_keyboard *keyboard;
struct wl_pointer *pointer; struct wl_pointer *pointer;
@ -43,6 +51,7 @@ struct cat_Wl {
bool should_close; bool should_close;
struct Vk *vk; struct Vk *vk;
struct Hashmap_ui32 *keys; struct Hashmap_ui32 *keys;
enum cat_Wl_mode mode;
struct da_uint32_t pressed; struct da_uint32_t pressed;
struct da_uint32_t released; struct da_uint32_t released;
@ -213,6 +222,9 @@ static void registry_global(void *data, struct wl_registry *registry,
} else if (strcmp(interface, wl_seat_interface.name) == 0) { } else if (strcmp(interface, wl_seat_interface.name) == 0) {
state->seat = wl_registry_bind(registry, name, &wl_seat_interface, 8); state->seat = wl_registry_bind(registry, name, &wl_seat_interface, 8);
wl_seat_add_listener(state->seat, &seat_listener, state); wl_seat_add_listener(state->seat, &seat_listener, state);
} else if (strcmp(interface, zwlr_layer_shell_v1_interface.name) == 0) {
state->layer_shell =
wl_registry_bind(registry, name, &zwlr_layer_shell_v1_interface, 5);
} }
meow("interface %s: version %d", interface, version); meow("interface %s: version %d", interface, version);
} }
@ -227,6 +239,27 @@ static const struct wl_registry_listener registry_listener = {
.global_remove = registry_global_remove, .global_remove = registry_global_remove,
}; };
void layer_surface_configure(
void *data, struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1,
uint32_t serial, uint32_t width, uint32_t height) {
meow("surface configured :0");
struct cat_Wl *state = data;
zwlr_layer_surface_v1_ack_configure(state->layer_surface, serial);
if (state->resize_coming) {
state->resize_ready = true;
}
}
void layer_surface_closed(void *data,
struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1) {
meow("surface closed :0");
}
static const struct zwlr_layer_surface_v1_listener layer_surface_listener = {
.configure = layer_surface_configure,
.closed = layer_surface_closed,
};
VkSurfaceKHR create_wayland_surface(void *data, VkInstance instance) { VkSurfaceKHR create_wayland_surface(void *data, VkInstance instance) {
struct cat_Wl *state = data; struct cat_Wl *state = data;
VkSurfaceKHR surface; VkSurfaceKHR surface;
@ -242,6 +275,7 @@ struct cat_Wl *cat_init_wl(const char *name, int width, int heigh,
struct Vk **vk) { struct Vk **vk) {
struct cat_Wl *state = malloc(sizeof(struct cat_Wl)); struct cat_Wl *state = malloc(sizeof(struct cat_Wl));
memset(state, 0, sizeof(struct cat_Wl)); memset(state, 0, sizeof(struct cat_Wl));
state->mode = CAT_WL_WINDOW;
state->keys = create_hashmap_ui32(); state->keys = create_hashmap_ui32();
paw_da_make_inplace(&state->pressed); paw_da_make_inplace(&state->pressed);
paw_da_make_inplace(&state->released); paw_da_make_inplace(&state->released);
@ -278,6 +312,62 @@ struct cat_Wl *cat_init_wl(const char *name, int width, int heigh,
return state; return state;
} }
struct cat_Wl *cat_init_wl_layer(const char *name, struct Vk **vk) {
struct cat_Wl *state = malloc(sizeof(struct cat_Wl));
memset(state, 0, sizeof(struct cat_Wl));
state->mode = CAT_WL_WINDOW;
state->keys = create_hashmap_ui32();
paw_da_make_inplace(&state->pressed);
paw_da_make_inplace(&state->released);
state->should_close = state->resize_ready = state->resize_coming = false;
state->width = 1280;
state->heigh = 800;
state->xkb_context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
state->display = wl_display_connect(NULL);
state->registry = wl_display_get_registry(state->display);
wl_registry_add_listener(state->registry, &registry_listener, state);
wl_display_roundtrip(state->display);
state->wl_surface = wl_compositor_create_surface(state->compositor);
state->layer_surface = zwlr_layer_shell_v1_get_layer_surface(
state->layer_shell, state->wl_surface, NULL,
ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND, "wlroots");
zwlr_layer_surface_v1_add_listener(state->layer_surface,
&layer_surface_listener, state);
zwlr_layer_surface_v1_set_size(state->layer_surface, state->width,
state->heigh);
zwlr_layer_surface_v1_set_margin(state->layer_surface, 0, 0, 0, 0);
zwlr_layer_surface_v1_set_keyboard_interactivity(
state->layer_surface, ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_NONE);
zwlr_layer_surface_v1_set_anchor(state->layer_surface, 0);
/* state->xdg_surface = */
/* xdg_wm_base_get_xdg_surface(state->wm_base, state->wl_surface); */
/* xdg_surface_add_listener(state->xdg_surface, &xdg_surface_listener, state);
*/
/* state->xdg_toplevel = xdg_surface_get_toplevel(state->xdg_surface); */
/* xdg_toplevel_add_listener(state->xdg_toplevel, &toplevel_listener, state);
*/
/**/
/* xdg_toplevel_set_title(state->xdg_toplevel, name); */
/* xdg_toplevel_set_app_id(state->xdg_toplevel, name); */
wl_surface_commit(state->wl_surface);
wl_display_roundtrip(state->display);
wl_surface_commit(state->wl_surface);
state->vk =
init_vk(state, state->width, state->heigh, create_wayland_surface);
*vk = state->vk;
return state;
}
void cat_wl_draw(struct cat_Wl *state) { void cat_wl_draw(struct cat_Wl *state) {
paw_da_reset(&state->pressed); paw_da_reset(&state->pressed);
paw_da_reset(&state->released); paw_da_reset(&state->released);
@ -328,6 +418,10 @@ void cat_uninit_wl(struct cat_Wl *state) {
xdg_surface_destroy(state->xdg_surface); xdg_surface_destroy(state->xdg_surface);
wl_surface_destroy(state->wl_surface); wl_surface_destroy(state->wl_surface);
if (state->layer_shell != NULL) {
zwlr_layer_shell_v1_destroy(state->layer_shell);
}
xdg_wm_base_destroy(state->wm_base); xdg_wm_base_destroy(state->wm_base);
wl_compositor_destroy(state->compositor); wl_compositor_destroy(state->compositor);
wl_registry_destroy(state->registry); wl_registry_destroy(state->registry);

View file

@ -1,10 +1,13 @@
#ifndef INCLUDE_WAYLANDCLIENT_CAT_WAYLAND_H_ #ifndef INCLUDE_WAYLANDCLIENT_CAT_WAYLAND_H_
#define INCLUDE_WAYLANDCLIENT_CAT_WAYLAND_H_ #define INCLUDE_WAYLANDCLIENT_CAT_WAYLAND_H_
#include "paw_vk.h"
#include <stdbool.h> #include <stdbool.h>
#include <stdint.h> #include <stdint.h>
struct cat_Wl; struct cat_Wl;
struct cat_Wl *cat_init_wl_layer(const char *name, struct Vk **vk);
struct cat_Wl *cat_init_wl(const char *name, int width, int heigh, struct cat_Wl *cat_init_wl(const char *name, int width, int heigh,
struct Vk **vk); struct Vk **vk);
void cat_wl_draw(struct cat_Wl *state); void cat_wl_draw(struct cat_Wl *state);

4
trig.c
View file

@ -2,7 +2,7 @@
#include "src/matrix.h" #include "src/matrix.h"
#include "src/paw_allocator.h" #include "src/paw_allocator.h"
#include "src/paw_log.h" #include "src/paw_log.h"
#include "src/paw_object.h" #include "src/paw_scene.h"
#include "src/types.h" #include "src/types.h"
#include "src/util.h" #include "src/util.h"
@ -47,7 +47,7 @@ struct Trig *trig_make_args(struct PawScene *scene) {
kitty_attatch_ubo(trig->kitty, sizeof(struct TrigUBO)); kitty_attatch_ubo(trig->kitty, sizeof(struct TrigUBO));
kitty_attatch_ubo(trig->kitty, sizeof(struct mat3x3) * INSTANCE_COUNT); kitty_attatch_ubo(trig->kitty, sizeof(struct mat3x3) * INSTANCE_COUNT);
kitty_attatch_image(trig->kitty, "./res/neocat.png"); kitty_attatch_image(trig->kitty, "./res/images/neocat.png");
uint32_t instance_buffer[INSTANCE_COUNT] = {0}; uint32_t instance_buffer[INSTANCE_COUNT] = {0};
for (int i = 0; i < INSTANCE_COUNT; i++) { for (int i = 0; i < INSTANCE_COUNT; i++) {