2025-02-09 18:48:25 +01:00
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#version 450
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layout(location = 0) in vec3 fragColor;
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layout(location = 1) in vec2 fragUV;
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layout(location = 0) out vec4 outColor;
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2025-02-21 10:10:17 +01:00
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layout(binding = 2) uniform sampler2D texSampler;
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2025-02-09 18:48:25 +01:00
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void main() {
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outColor = texture(texSampler, fragUV) * vec4(fragColor, 1.0);
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}
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