51 lines
7.3 KiB
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51 lines
7.3 KiB
HTML
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<title>Emphrii | Kio's Musings</title>
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<header>Emphrii</header>
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<p class="flavor">Plantfolk</p>
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<div class="nav-link-box"><a href="#travelers" class="nav-link">Travelers</a></div><div class="nav-link-box"><a href="#feeding" class="nav-link">Feeding</a></div><div class="nav-link-box"><a href="#coexistence" class="nav-link">Coexistence</a></div><div class="nav-link-box"><a href="#villages" class="nav-link">Villages</a></div><div class="nav-link-box"><a href="#outsiders" class="nav-link">Outsiders</a></div><div class="nav-link-box"><a href="#safety" class="nav-link">Safety</a></div><div class="nav-link-box"><a href="#landmaker" class="nav-link">Landmaker</a></div><div class="nav-link-box"><a href="#veilingfrompredators" class="nav-link">Veiling from Predators</a></div><div class="nav-link-box"><a href="#selfdefense" class="nav-link">Self Defense</a></div>
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<h2 id="emphrii">Emphrii</h2>
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<p>The Emphrii is a race of Plantfolk, native to the deep forests. These docile, friendly plants come in a variety of looks, colors and subspecies; mimicking the looks of animals, a large portion being predators from the local area. Traveling Emphrii make each village a unique and beautiful place full of scents and tastes that make each village as unique as a snowflake.</p>
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<h3 id="travelers">Travelers</h3>
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<p>Not every Emphrii finds themselves enjoying the company they are within, and may, with the blessing of the Landmaker, head towards a different settlement. However, this does come with a risk that the Emphrii is aware of- they have a reduced lifespan as they head into a different climate, with different moisture parameters, a different temperature, and different predators to look out for. Vast amounts of travelers do not regret leaving their village for a new one to visit, even if they live half as long as a result.</p>
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<h3 id="feeding">Feeding</h3>
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<p>Emphrii are sentient plants; and rely mainly on water and photosynthesis- nor requiring much in terms of nutrients.</p>
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<h3 id="coexistence">Coexistence</h3>
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<p>Because of how Emphrii populations feed themselves, they have no requirement to barter for food, land, or luxuries, though they coexist in communities for communication, friendship, acceptance, guidance and more importantly, protection. Since the source of housing comes exclusively from "Landmakers", as they're called, Any Emphrii who is looking to live on their own will find themselves in a tough situation, with many ending up dead, or retreating to another village for shelter.</p>
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<h3 id="villages">Villages</h3>
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<p>Villages made by the Emphrii are a sight to behold. Many homes made by the Emphrii are consisting of overgrown plants and trees, that have since created and now care for the plants.</p>
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<h3 id="outsiders">Outsiders</h3>
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<p>There's a certain curiosity that the Emphrii have when they spot a new species not met before; one may (rightly) describe it as cautious optimism. If they have not met one of your species, many will be curiously watching what you do, with few of the more brazen mimicking you. If they have, they will approach, attempting to mimic behaviors that they may have seen a previous visitor perform. For example, if they have learned that someone wearing a particular outfit offers a gift upon arrival, they may reciprocate by offering a gift of their own when someone with a likeness in appearance arrives. Another common behavior is offering trades with people who have backpacks on. From what is understood, the Emphrii don't understand the proper mechanics and values of trading, but they pick up that doing a trade with proper values make those people happy, and reinforces the behavior of trading. </p>
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<h4 id="safety">Safety</h4>
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<p>While you are safe from the Emphrii (as long as you do not pose a threat), the Emphrii will not take action to warn you of threats.</p>
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<p>The Emphrii will likely be incommunicable, as they do not receive enough visitors to learn how to speak, read, or write in any language. An Emphrii you encounter will likely use scents to communicate; with a classic emotion being paired to the scent in question- sweet being happy, bitter being upset.</p>
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<p>Though they do not speak, the Emphrii are intelligible, with multiple researches successfully able to teach an Emphrii how to play chess, and in multiple occasions, create simple sentences.</p>
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<h3 id="landmaker">Landmaker</h3>
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<p>When referring to a Landmaker, you're referring to the "alpha" or "pack leader", though this distinction is made due to a rare genetic mutation that happens at pure random chance - the ability to communicate to, and command the plant-life that has accepted them, to create livable habitats that can support the Emphrii. The trials of a Landmaker are difficult, to put it mildly - they need to train from childhood to their adulthood to be able to prepare their settlement - all without being able to make any commands of the vegetation around them. They will then be sent out with a package of bulbs they must keep warm and hydrated, and need to find a location where the vegetation accepts them - surviving both the hostile and lonely environment of early-stage development for their village - then getting pollinating species to help cultivate their soon-to-be-denizens.</p>
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<p>If you see a village of one, please keep the Emphrii company, and watch your step.</p>
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<h3 id="veilingfrompredators">Veiling from Predators</h3>
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<p>You should take note of the dominant sub-species, since the Emphrii will resemble their predators in an attempt to mimic them enough to be left alone. Emphriis will show you common courtesies, and may even house you, but will not hesitate to abandon you to your own devices if they need to protect themselves, less you did a heroic action to save them. You should keep your wits about you in an Emphrii village, and pay attention to those around you. The Emphrii are curious and wish to learn, which means they will want to be close to you, and learn things you are doing. If they are going into hiding, see if you can hide with them. Likewise, if they are clearing away from you, consider what you've done recently, and make haste to leave the village before you're considered a threat.</p>
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<h4 id="selfdefense">Self Defense</h4>
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<p>It's inadvisable to become any type of threat to the Emphrii. In a significant amount of cases, the threat they found will be restrained, tortured, and the Emphrii will start doing "in-depth" analysis of the threat's body, to quickly learn about the new predator that they have located. The threat, if not dying from shock or trauma, will likely be dead by blood loss, or even by drowning as they store the body for more research in the future.</p>
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<p>If you're not looking to cause trouble, stay away from any oversize flowers that have not bloomed; it's not a flower, it's a vat.</p>
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<p>People wonder why the Emphrii take a predominantly human appearance - I scoff at them.</p>
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