PNGTuber-Plus/ui_scenes/spriteList/sprite_list_object.gd
kaia ece4ffd123 InitCommit
update 1.4.2 source code
2024-02-03 18:36:09 -06:00

74 lines
1.7 KiB
GDScript

extends NinePatchRect
@onready var spritePreview = $SpritePreview/Sprite2D
@onready var outline = $Selected
@onready var fade = $Fade
var sprite = null
var parent = null
var spritePath = ""
var indent = 0
var childrenTags = []
var parentTag = null
func _ready():
var count = spritePath.get_slice_count("/") - 1
$Label.text = spritePath.get_slice("/",count)
$Line2D.visible = false
spritePreview.texture = sprite.sprite.texture
var displaySize = sprite.imageData.get_size().y
spritePreview.scale = Vector2(1,1) * (60.0/displaySize)
spritePreview.offset = sprite.sprite.offset
func updateChildren():
for child in childrenTags:
child.indent = indent + 1
func updateIndent():
var push = (indent * 12) + 13
$Label.size.x -= push
$Label.position.x += push
$Line2D.points[2]=Vector2(push-3,0)
var xLine = (indent * 8)-6
var yLine = -14
for i in range(64):
var previousIndent = get_parent().get_child(get_index()-1-i).indent
if previousIndent <= indent:
yLine = -43 * (i+1)
if previousIndent == 0:
yLine = -14
break
$Line2D.points[0]=Vector2(xLine,yLine)
$Line2D.points[1]=Vector2(xLine,0)
$Line2D.visible = true
func _on_button_pressed():
if Global.heldSprite != null and Global.reparentMode:
Global.linkSprite(Global.heldSprite,sprite)
Global.chain.enable(false)
Global.heldSprite = sprite
Global.spriteEdit.setImage()
var count = sprite.path.get_slice_count("/") - 1
var i1 = sprite.path.get_slice("/",count)
Global.pushUpdate("Selected sprite \"" + i1 + "\"" + ".")
sprite.set_physics_process(true)
func _process(delta):
outline.visible = sprite == Global.heldSprite
func updateVis():
fade.visible = !sprite.visible