PNGTuber-Plus/ui_scenes/selectedSprite/outline.gdshader
kaia ece4ffd123 InitCommit
update 1.4.2 source code
2024-02-03 18:36:09 -06:00

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shader_type canvas_item;
uniform float speed;
uniform sampler2D backImg: repeat_enable;
uniform sampler2D palette;
uniform float palette_speed = 0.1;
void fragment(){
vec2 scroll = vec2(1.0,0.0) * TIME * speed;
vec4 tex = texture(TEXTURE, (UV));
float palette_swap = mod(tex.r - TIME * palette_speed, 1.0);
COLOR = vec4(texture(palette, vec2(palette_swap, 0)).rgb, tex.a);
}