Get midi sync working at all.

This commit is contained in:
iandoesallthethings 2024-05-04 20:22:25 -04:00
parent 439be5642d
commit 43b7c5b554
3 changed files with 415 additions and 322 deletions

View file

@ -25,7 +25,6 @@ var editMode = true
@onready var shadow = $shadowSprite @onready var shadow = $shadowSprite
#Scene Reference #Scene Reference
@onready var spriteObject = preload("res://ui_scenes/selectedSprite/spriteObject.tscn") @onready var spriteObject = preload("res://ui_scenes/selectedSprite/spriteObject.tscn")
@ -55,15 +54,18 @@ var costumeKeys = ["1","2","3","4","5","6","7","8","9","0"]
signal spriteVisToggles(keysPressed: Array) signal spriteVisToggles(keysPressed: Array)
signal fatfuckingballs signal fatfuckingballs
func _ready(): func _ready():
Global.main = self Global.main = self
Global.fail = $Failed Global.fail = $Failed
Global.connect("startSpeaking", onSpeak) Global.connect("startSpeaking", onSpeak)
ElgatoStreamDeck.on_key_down.connect(changeCostumeStreamDeck) ElgatoStreamDeck.on_key_down.connect(changeCostumeStreamDeck)
OS.open_midi_inputs()
print(OS.get_connected_midi_inputs())
if Saving.settings["newUser"]: if Saving.settings["newUser"]:
_on_load_dialog_file_selected("default") _on_load_dialog_file_selected("default")
Saving.settings["newUser"] = false Saving.settings["newUser"] = false
@ -132,6 +134,7 @@ func _ready():
origin.position = s * 0.5 origin.position = s * 0.5
camera.position = origin.position camera.position = origin.position
func _process(delta): func _process(delta):
var hold = origin.get_parent().position.y var hold = origin.get_parent().position.y
@ -152,6 +155,7 @@ func _process(delta):
followShadow() followShadow()
func followShadow(): func followShadow():
shadow.visible = is_instance_valid(Global.heldSprite) shadow.visible = is_instance_valid(Global.heldSprite)
if !shadow.visible: if !shadow.visible:
@ -175,6 +179,7 @@ func isFileSystemOpen():
return true return true
return false return false
#Displays control panel whether or not application is focused #Displays control panel whether or not application is focused
func _notification(what): func _notification(what):
match what: match what:
@ -188,6 +193,7 @@ func _notification(what):
30: 30:
onWindowSizeChange() onWindowSizeChange()
func onWindowSizeChange(): func onWindowSizeChange():
if !saveLoaded: if !saveLoaded:
return return
@ -207,6 +213,7 @@ func onWindowSizeChange():
pushUpdates.position.y = controlPanel.position.y pushUpdates.position.y = controlPanel.position.y
pushUpdates.position.x = editControls.position.x pushUpdates.position.x = editControls.position.x
func zoomScene(): func zoomScene():
#Handles Zooming #Handles Zooming
if Input.is_action_pressed("control"): if Input.is_action_pressed("control"):
@ -223,6 +230,7 @@ func zoomScene():
$ControlPanel/ZoomLabel.modulate.a = lerp($ControlPanel/ZoomLabel.modulate.a, 0.0, 0.02) $ControlPanel/ZoomLabel.modulate.a = lerp($ControlPanel/ZoomLabel.modulate.a, 0.0, 0.02)
func changeZoom(): func changeZoom():
var newZoom = Vector2(1.0, 1.0) / camera.zoom var newZoom = Vector2(1.0, 1.0) / camera.zoom
controlPanel.scale = newZoom controlPanel.scale = newZoom
@ -239,14 +247,15 @@ func changeZoom():
Global.pushUpdate("Set zoom to " + str(scaleOverall) + "%") Global.pushUpdate("Set zoom to " + str(scaleOverall) + "%")
onWindowSizeChange() onWindowSizeChange()
#When the user speaks! #When the user speaks!
func onSpeak(): func onSpeak():
if origin.get_parent().position.y > -16: if origin.get_parent().position.y > -16:
yVel = bounceSlider * -1 yVel = bounceSlider * -1
#Swaps between edit mode and view mode #Swaps between edit mode and view mode
func swapMode(): func swapMode():
Global.heldSprite = null Global.heldSprite = null
editMode = !editMode editMode = !editMode
@ -266,9 +275,9 @@ func swapMode():
lines.visible = editMode lines.visible = editMode
spriteList.visible = editMode spriteList.visible = editMode
#Adds sprite object to scene #Adds sprite object to scene
func add_image(path): func add_image(path):
var rand = RandomNumberGenerator.new() var rand = RandomNumberGenerator.new()
var id = rand.randi() var id = rand.randi()
@ -282,14 +291,17 @@ func add_image(path):
Global.pushUpdate("Added new sprite.") Global.pushUpdate("Added new sprite.")
#Opens File Dialog #Opens File Dialog
func _on_add_button_pressed(): func _on_add_button_pressed():
fileDialog.visible = true fileDialog.visible = true
#Runs when selecting image in File Dialog #Runs when selecting image in File Dialog
func _on_file_dialog_file_selected(path): func _on_file_dialog_file_selected(path):
add_image(path) add_image(path)
func _on_save_button_pressed(): func _on_save_button_pressed():
$SaveDialog.visible = true $SaveDialog.visible = true
@ -297,6 +309,7 @@ func _on_save_button_pressed():
func _on_load_button_pressed(): func _on_load_button_pressed():
$LoadDialog.visible = true $LoadDialog.visible = true
#LOAD AVATAR #LOAD AVATAR
func _on_load_dialog_file_selected(path): func _on_load_dialog_file_selected(path):
var data = Saving.read_save(path) var data = Saving.read_save(path)
@ -368,13 +381,13 @@ func _on_load_dialog_file_selected(path):
onWindowSizeChange() onWindowSizeChange()
#SAVE AVATAR #SAVE AVATAR
func _on_save_dialog_file_selected(path): func _on_save_dialog_file_selected(path):
var data = {} var data = {}
var nodes = get_tree().get_nodes_in_group("saved") var nodes = get_tree().get_nodes_in_group("saved")
var id = 0 var id = 0
for child in nodes: for child in nodes:
if child.type == "sprite": if child.type == "sprite":
data[id] = {} data[id] = {}
data[id]["type"] = "sprite" data[id]["type"] = "sprite"
@ -424,6 +437,7 @@ func _on_save_dialog_file_selected(path):
Global.pushUpdate("Saved avatar at: " + path) Global.pushUpdate("Saved avatar at: " + path)
func _on_link_button_pressed(): func _on_link_button_pressed():
Global.reparentMode = true Global.reparentMode = true
Global.chain.enable(Global.reparentMode) Global.chain.enable(Global.reparentMode)
@ -446,11 +460,13 @@ func _on_replace_button_pressed():
return return
$ReplaceDialog.visible = true $ReplaceDialog.visible = true
func _on_replace_dialog_file_selected(path): func _on_replace_dialog_file_selected(path):
Global.heldSprite.replaceSprite(path) Global.heldSprite.replaceSprite(path)
Global.spriteList.updateData() Global.spriteList.updateData()
Global.pushUpdate("Replacing sprite with: " + path) Global.pushUpdate("Replacing sprite with: " + path)
func _on_replace_dialog_visibility_changed(): func _on_replace_dialog_visibility_changed():
$EditControls/ScreenCover/CollisionShape2D.disabled = !$ReplaceDialog.visible $EditControls/ScreenCover/CollisionShape2D.disabled = !$ReplaceDialog.visible
@ -497,18 +513,30 @@ func _on_duplicate_button_pressed():
Global.pushUpdate("Duplicated sprite.") Global.pushUpdate("Duplicated sprite.")
func changeCostumeStreamDeck(id: String): func changeCostumeStreamDeck(id: String):
match id: match id:
"1":changeCostume(1) "1":
"2":changeCostume(2) changeCostume(1)
"3":changeCostume(3) "2":
"4":changeCostume(4) changeCostume(2)
"5":changeCostume(5) "3":
"6":changeCostume(6) changeCostume(3)
"7":changeCostume(7) "4":
"8":changeCostume(8) changeCostume(4)
"9":changeCostume(9) "5":
"10":changeCostume(10) changeCostume(5)
"6":
changeCostume(6)
"7":
changeCostume(7)
"8":
changeCostume(8)
"9":
changeCostume(9)
"10":
changeCostume(10)
func changeCostume(newCostume): func changeCostume(newCostume):
costume = newCostume costume = newCostume
@ -529,8 +557,8 @@ func changeCostume(newCostume):
Global.pushUpdate("Change costume: " + str(newCostume)) Global.pushUpdate("Change costume: " + str(newCostume))
func moveSpriteMenu(delta):
func moveSpriteMenu(delta):
#moves sprite viewer editor thing around #moves sprite viewer editor thing around
var size = get_viewport().get_visible_rect().size var size = get_viewport().get_visible_rect().size
@ -561,7 +589,6 @@ func moveSpriteMenu(delta):
else: else:
$ViewerArrows/Arrows.visible = false $ViewerArrows/Arrows.visible = false
if $EditControls/MoveMenuUp.overlaps_area(Global.mouse.area): if $EditControls/MoveMenuUp.overlaps_area(Global.mouse.area):
Global.spriteEdit.position.y += (delta * 432.0) Global.spriteEdit.position.y += (delta * 432.0)
elif $EditControls/MoveMenuDown.overlaps_area(Global.mouse.area): elif $EditControls/MoveMenuDown.overlaps_area(Global.mouse.area):
@ -573,7 +600,6 @@ func moveSpriteMenu(delta):
Global.spriteEdit.position.y = size.y - windowLength Global.spriteEdit.position.y = size.y - windowLength
#UNAMED BUT THIS IS THE MICROPHONE MENU BUTTON #UNAMED BUT THIS IS THE MICROPHONE MENU BUTTON
func _on_button_pressed(): func _on_button_pressed():
$ControlPanel/MicInputSelect.visible = !$ControlPanel/MicInputSelect.visible $ControlPanel/MicInputSelect.visible = !$ControlPanel/MicInputSelect.visible
@ -585,11 +611,18 @@ func _on_settings_buttons_pressed():
func _on_background_input_capture_bg_key_pressed(node, keys_pressed): func _on_background_input_capture_bg_key_pressed(node, keys_pressed):
print("background key pressed")
var keyStrings = [] var keyStrings = []
for i in keys_pressed: for i in keys_pressed:
if keys_pressed[i]: if keys_pressed[i]:
keyStrings.append(OS.get_keycode_string(i) if !OS.get_keycode_string(i).strip_edges().is_empty() else "Keycode" + str(i)) keyStrings.append(
(
OS.get_keycode_string(i)
if !OS.get_keycode_string(i).strip_edges().is_empty()
else "Keycode" + str(i)
)
)
if fileSystemOpen: if fileSystemOpen:
return return
@ -599,7 +632,6 @@ func _on_background_input_capture_bg_key_pressed(node, keys_pressed):
return return
if settingsMenu.awaitingCostumeInput >= 0: if settingsMenu.awaitingCostumeInput >= 0:
if keyStrings[0] == "Keycode1": if keyStrings[0] == "Keycode1":
if !settingsMenu.hasMouse: if !settingsMenu.hasMouse:
emit_signal("pressedKey") emit_signal("pressedKey")
@ -608,7 +640,17 @@ func _on_background_input_capture_bg_key_pressed(node, keys_pressed):
var currentButton = costumeKeys[settingsMenu.awaitingCostumeInput] var currentButton = costumeKeys[settingsMenu.awaitingCostumeInput]
costumeKeys[settingsMenu.awaitingCostumeInput] = keyStrings[0] costumeKeys[settingsMenu.awaitingCostumeInput] = keyStrings[0]
Saving.settings["costumeKeys"] = costumeKeys Saving.settings["costumeKeys"] = costumeKeys
Global.pushUpdate("Changed costume " + str(settingsMenu.awaitingCostumeInput+1) + " hotkey from \"" + currentButton + "\" to \"" + keyStrings[0] + "\"") Global.pushUpdate(
(
"Changed costume "
+ str(settingsMenu.awaitingCostumeInput + 1)
+ ' hotkey from "'
+ currentButton
+ '" to "'
+ keyStrings[0]
+ '"'
)
)
emit_signal("pressedKey") emit_signal("pressedKey")
for key in keyStrings: for key in keyStrings:
@ -617,15 +659,21 @@ func _on_background_input_capture_bg_key_pressed(node, keys_pressed):
changeCostume(i + 1) changeCostume(i + 1)
func bgInputSprite(node, keys_pressed): func bgInputSprite(node, keys_pressed):
print("bgInputSprite")
if fileSystemOpen: if fileSystemOpen:
return return
var keyStrings = [] var keyStrings = []
for i in keys_pressed: for i in keys_pressed:
if keys_pressed[i]: if keys_pressed[i]:
keyStrings.append(OS.get_keycode_string(i) if !OS.get_keycode_string(i).strip_edges().is_empty() else "Keycode" + str(i)) keyStrings.append(
(
OS.get_keycode_string(i)
if !OS.get_keycode_string(i).strip_edges().is_empty()
else "Keycode" + str(i)
)
)
if keyStrings.size() <= 0: if keyStrings.size() <= 0:
emit_signal("fatfuckingballs") emit_signal("fatfuckingballs")

File diff suppressed because one or more lines are too long

View file

@ -43,12 +43,13 @@ var z = 0
var heldTicks = 0 var heldTicks = 0
var dragSpeed = 0 var dragSpeed = 0
#Origin #Origin
var origTick = 0 var origTick = 0
var offset = Vector2.ZERO var offset = Vector2.ZERO
#Wobble #Wobble
var use_midi_wobble = true # TODO: Add to settings
var xFrq = 0.0 var xFrq = 0.0
var xAmp = 0.0 var xAmp = 0.0
@ -82,8 +83,8 @@ var tick = 0
#Vis toggle #Vis toggle
var toggle = "null" var toggle = "null"
func _ready():
func _ready():
Global.main.spriteVisToggles.connect(visToggle) Global.main.spriteVisToggles.connect(visToggle)
var img = Image.new() var img = Image.new()
@ -107,7 +108,6 @@ func _ready():
var texture = ImageTexture.new() var texture = ImageTexture.new()
texture = ImageTexture.create_from_image(img) texture = ImageTexture.create_from_image(img)
tex = texture tex = texture
imageData = img imageData = img
@ -147,7 +147,6 @@ func _ready():
if !b: if !b:
remakePolygon() remakePolygon()
add_to_group(str(id)) add_to_group(str(id))
await get_tree().create_timer(0.1).timeout await get_tree().create_timer(0.1).timeout
if parentId != null: if parentId != null:
@ -159,10 +158,21 @@ func _ready():
setClip(clipped) setClip(clipped)
if Global.filtering: if Global.filtering:
sprite.texture_filter = 2 sprite.texture_filter = 2
func _input(event):
if use_midi_wobble and event is InputEventMIDI:
match event.message:
MIDIMessage.MIDI_MESSAGE_START:
tick = 0
MIDIMessage.MIDI_MESSAGE_STOP:
tick = 0
MIDIMessage.MIDI_MESSAGE_TIMING_CLOCK:
tick += 1
func replaceSprite(pathNew): func replaceSprite(pathNew):
var img = Image.new() var img = Image.new()
var err = img.load(pathNew) var err = img.load(pathNew)
@ -177,11 +187,9 @@ func replaceSprite(pathNew):
var texture = ImageTexture.new() var texture = ImageTexture.new()
texture = ImageTexture.create_from_image(img) texture = ImageTexture.create_from_image(img)
tex = texture tex = texture
imageData = img imageData = img
sprite.texture = tex sprite.texture = tex
var bitmap = BitMap.new() var bitmap = BitMap.new()
@ -212,10 +220,12 @@ func replaceSprite(pathNew):
if !b: if !b:
remakePolygon() remakePolygon()
func _process(delta):
tick += 1
if Global.heldSprite == self:
func _process(delta):
if not use_midi_wobble:
tick += 1
if Global.heldSprite == self:
grabArea.visible = true grabArea.visible = true
originSprite.visible = true originSprite.visible = true
@ -230,7 +240,7 @@ func _process(delta):
drag(delta) drag(delta)
wobble() wobble()
var length = (glob.y - dragger.global_position.y) var length = glob.y - dragger.global_position.y
rotationalDrag(length, delta) rotationalDrag(length, delta)
stretch(length, delta) stretch(length, delta)
@ -242,8 +252,8 @@ func _process(delta):
animation() animation()
func animation():
func animation():
var speed = max(float(animSpeed), Engine.max_fps * 6.0) var speed = max(float(animSpeed), Engine.max_fps * 6.0)
if animSpeed > 0 and frames > 1: if animSpeed > 0 and frames > 1:
if Global.animationTick % int((speed) / float(animSpeed)) == 0: if Global.animationTick % int((speed) / float(animSpeed)) == 0:
@ -254,18 +264,24 @@ func animation():
if frames > 1: if frames > 1:
remakePolygon() remakePolygon()
func setZIndex(): func setZIndex():
sprite.z_index = z sprite.z_index = z
func talkBlink(): func talkBlink():
var faded = 0.2 * int(Global.main.editMode) var faded = 0.2 * int(Global.main.editMode)
var value = (showOnTalk + (showOnBlink*3)) + (int(Global.speaking)*10) + (int(Global.blink)*20) var value = (
(showOnTalk + (showOnBlink * 3)) + (int(Global.speaking) * 10) + (int(Global.blink) * 20)
)
var yes = [0, 10, 20, 30, 1, 21, 12, 32, 3, 13, 4, 15, 26, 36, 27, 38].has(int(value)) var yes = [0, 10, 20, 30, 1, 21, 12, 32, 3, 13, 4, 15, 26, 36, 27, 38].has(int(value))
sprite.self_modulate.a = max(int(yes), faded) sprite.self_modulate.a = max(int(yes), faded)
func delete(): func delete():
queue_free() queue_free()
func _physics_process(delta): func _physics_process(delta):
if Global.heldSprite == self: if Global.heldSprite == self:
var dir = pressingDirection() var dir = pressingDirection()
@ -276,6 +292,7 @@ func _physics_process(delta):
else: else:
set_physics_process(false) set_physics_process(false)
func pressingDirection(): func pressingDirection():
var dir = Vector2.ZERO var dir = Vector2.ZERO
@ -283,6 +300,7 @@ func pressingDirection():
dir.y = Input.get_action_strength("move_up") - Input.get_action_strength("move_down") dir.y = Input.get_action_strength("move_up") - Input.get_action_strength("move_down")
return dir return dir
func moveSprite(dir): func moveSprite(dir):
if dir != Vector2.ZERO: if dir != Vector2.ZERO:
heldTicks += 1 heldTicks += 1
@ -297,6 +315,7 @@ func moveSprite(dir):
position = Vector2(int(position.x), int(position.y)) position = Vector2(int(position.x), int(position.y))
func moveOrigin(dir): func moveOrigin(dir):
if dir != Vector2.ZERO: if dir != Vector2.ZERO:
origTick += 1 origTick += 1
@ -316,6 +335,7 @@ func moveOrigin(dir):
sprite.offset = offset sprite.offset = offset
grabArea.position = (size * -0.5) + offset grabArea.position = (size * -0.5) + offset
func drag(delta): func drag(delta):
if dragSpeed == 0: if dragSpeed == 0:
dragger.global_position = wob.global_position dragger.global_position = wob.global_position
@ -323,12 +343,29 @@ func drag(delta):
dragger.global_position = lerp(dragger.global_position, wob.global_position, 1 / dragSpeed) dragger.global_position = lerp(dragger.global_position, wob.global_position, 1 / dragSpeed)
dragOrigin.global_position = dragger.global_position dragOrigin.global_position = dragger.global_position
func wobble(): func wobble():
if use_midi_wobble:
midi_wobble()
else:
free_wobble()
func free_wobble():
wob.position.x = sin(tick * xFrq) * xAmp wob.position.x = sin(tick * xFrq) * xAmp
wob.position.y = sin(tick * yFrq) * yAmp wob.position.y = sin(tick * yFrq) * yAmp
func midi_wobble():
var ppqn = 24
var progress = float(tick) / ppqn
var rads = progress * 2 * PI
wob.position.x = cos(rads * xFrq * 10) * xAmp
wob.position.y = cos(rads * yFrq * 10) * yAmp
func rotationalDrag(length, delta): func rotationalDrag(length, delta):
var yvel = (length * rdragStr) var yvel = length * rdragStr
#Calculate Max angle #Calculate Max angle
@ -336,20 +373,24 @@ func rotationalDrag(length,delta):
sprite.rotation = lerp_angle(sprite.rotation, deg_to_rad(yvel), 0.25) sprite.rotation = lerp_angle(sprite.rotation, deg_to_rad(yvel), 0.25)
func stretch(length, delta): func stretch(length, delta):
var yvel = (length * stretchAmount * 0.01) var yvel = length * stretchAmount * 0.01
var target = Vector2(1.0 - yvel, 1.0 + yvel) var target = Vector2(1.0 - yvel, 1.0 + yvel)
sprite.scale = lerp(sprite.scale, target, 0.5) sprite.scale = lerp(sprite.scale, target, 0.5)
func changeCollision(enable): func changeCollision(enable):
grabArea.monitorable = enable grabArea.monitorable = enable
grabArea.monitorable = enable grabArea.monitorable = enable
func changeFrames(): func changeFrames():
sprite.hframes = frames sprite.hframes = frames
sprite.frame = 0 sprite.frame = 0
func remakePolygon(): func remakePolygon():
if remadePolygon: if remadePolygon:
return return
@ -374,8 +415,9 @@ func remakePolygon():
remadePolygon = true remadePolygon = true
func setClip(toggle):
if toggle: func setClip(should_clip):
if should_clip:
sprite.clip_children = CLIP_CHILDREN_AND_DRAW sprite.clip_children = CLIP_CHILDREN_AND_DRAW
for node in getAllLinkedSprites(): for node in getAllLinkedSprites():
@ -385,7 +427,8 @@ func setClip(toggle):
else: else:
sprite.clip_children = CLIP_CHILDREN_DISABLED sprite.clip_children = CLIP_CHILDREN_DISABLED
clipped = toggle clipped = should_clip
func getAllLinkedSprites(): func getAllLinkedSprites():
var nodes = get_tree().get_nodes_in_group("saved") var nodes = get_tree().get_nodes_in_group("saved")
@ -395,9 +438,11 @@ func getAllLinkedSprites():
linkedSprites.append(node) linkedSprites.append(node)
return linkedSprites return linkedSprites
func visToggle(keys): func visToggle(keys):
if keys.has(toggle): if keys.has(toggle):
$WobbleOrigin/DragOrigin.visible = !$WobbleOrigin/DragOrigin.visible $WobbleOrigin/DragOrigin.visible = !$WobbleOrigin/DragOrigin.visible
func makeVis(): func makeVis():
$WobbleOrigin/DragOrigin.visible = true $WobbleOrigin/DragOrigin.visible = true