Mapping tools WIP

This commit is contained in:
CenTdemeern1 2025-02-10 05:24:04 +01:00
parent 4199297261
commit 48253e4133
31 changed files with 900 additions and 4 deletions

View file

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shader_type spatial;
uniform sampler2D tilemap_camera: repeat_disable;
uniform vec2 scale = vec2(8);
uniform vec2 offset = vec2(0);
void vertex() {
vec3 world_position = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
vec2 pos = world_position.xz;
pos.y -= world_position.y;
pos += offset;
pos /= scale;
UV = pos;
}
void fragment() {
ALBEDO = texture(tilemap_camera, UV).rgb;
}