pawengine/Shaders/shader.vert
2025-02-09 18:48:25 +01:00

19 lines
423 B
GLSL

#version 450
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(set = 0, binding = 0) uniform UBO {
mat3 model;
mat3 view;
mat3 proj;
} ubo;
layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragUV;
void main() {
gl_Position = vec4(ubo.proj * ubo.view * ubo.model * vec3(inPosition, 1.0), 1.0);
fragColor = inColor;
fragUV = inPosition;
}