#ifndef INCLUDE_KITTY #define INCLUDE_KITTY #include struct Kitty; struct Kitty *kitty_make(); void kitty_set_vertex_shader(struct Kitty *thingy, const char *path); void kitty_set_fragment_shader(struct Kitty *thingy, const char *path); void kitty_set_vertex_buffer(struct Kitty *thingy, void *data, uint32_t count, int vertex_size); void kitty_add_vertex_buffer_format(struct Kitty *thingy, enum VkFormat format); int kitty_attatch_ubo(struct Kitty *thingy, uint32_t size); void kitty_finalise(struct Vk *state, struct Kitty *thingy); void kitty_set_next_push_constant(struct Kitty *thingy, void *data); void kitty_set_next_ubo(struct Vk *state, struct Kitty *thingy, int index, void *data); void kitty_draw(struct Vk *state, uint32_t image_index, struct Kitty *thingy); void free_kitty(struct Vk *state, struct Kitty *kitty); void kitty_attatch_image(struct Kitty *thingy, const char *path); void kitty_set_push_constant_size(struct Kitty *thingy, uint32_t size); #endif // INCLUDE_KITTY