20 lines
423 B
GLSL
20 lines
423 B
GLSL
|
#version 450
|
||
|
|
||
|
layout(location = 0) in vec2 inPosition;
|
||
|
layout(location = 1) in vec3 inColor;
|
||
|
|
||
|
layout(set = 0, binding = 0) uniform UBO {
|
||
|
mat3 model;
|
||
|
mat3 view;
|
||
|
mat3 proj;
|
||
|
} ubo;
|
||
|
|
||
|
layout(location = 0) out vec3 fragColor;
|
||
|
layout(location = 1) out vec2 fragUV;
|
||
|
|
||
|
void main() {
|
||
|
gl_Position = vec4(ubo.proj * ubo.view * ubo.model * vec3(inPosition, 1.0), 1.0);
|
||
|
fragColor = inColor;
|
||
|
fragUV = inPosition;
|
||
|
}
|