[gd_scene load_steps=8 format=3 uid="uid://dw0xl8644x166"] [ext_resource type="Texture2D" uid="uid://ctjugvy1v3y6b" path="res://graphics/arrow.svg" id="1_4mbho"] [ext_resource type="AudioStream" uid="uid://dmdbharecy448" path="res://sounds/gravity.ogg" id="2_5uwlw"] [sub_resource type="GDScript" id="GDScript_3yq1l"] script/source = "extends Control var player_ready = false const normal = 7 const stronger = normal * 3 func _input(_event: InputEvent) -> void: if player_ready: var grav = stronger if Input.is_key_pressed(KEY_SHIFT) else normal PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, grav) " [sub_resource type="GDScript" id="GDScript_my602"] script/source = "extends TextureRect func _ready() -> void: # set the indicator to be fully transparent when it first spawns self.self_modulate = Color(1, 1, 1, 0) func _input(ev: InputEvent) -> void: if ev is InputEventKey and ev.is_pressed(): var k = ev.keycode if k == KEY_UP or k == KEY_RIGHT or k == KEY_LEFT or k == KEY_DOWN: var direction = Vector3() if k == KEY_UP: direction = Vector3.UP self.rotation_degrees = -90 $AudioStreamPlayer.pitch_scale = 1.05 elif k == KEY_LEFT: direction = Vector3.LEFT self.rotation_degrees = -180 $AudioStreamPlayer.pitch_scale = 1.02 elif k == KEY_RIGHT: direction = Vector3.RIGHT self.rotation_degrees = 0 $AudioStreamPlayer.pitch_scale = 0.98 elif k == KEY_DOWN: direction = Vector3.DOWN self.rotation_degrees = 90 $AudioStreamPlayer.pitch_scale = 0.95 if get_parent().player_ready == false or direction != PhysicsServer3D.area_get_param( get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR ): get_parent().player_ready = true PhysicsServer3D.area_set_param( get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, direction ) if $AnimationPlayer.is_playing(): $AnimationPlayer.stop() $AnimationPlayer.play(\"grow_fadeout\") if Settings.sound_on_gravity_change: $AudioStreamPlayer.play() " [sub_resource type="Animation" id="Animation_6rwl4"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(0.3, 0.3)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:self_modulate") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 1, 1, 0.501961)] } [sub_resource type="Animation" id="Animation_ll6d0"] resource_name = "grow_fadeout" length = 0.2 step = 0.2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(0.3, 0.3), Vector2(0.8, 0.8)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:self_modulate") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.142857), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(1, 1, 1, 0.501961), Color(1, 1, 1, 0)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_0w0ne"] _data = { &"RESET": SubResource("Animation_6rwl4"), &"grow_fadeout": SubResource("Animation_ll6d0") } [node name="Gravity" type="Control"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 script = SubResource("GDScript_3yq1l") [node name="Direction" type="TextureRect" parent="."] self_modulate = Color(1, 1, 1, 0.501961) layout_mode = 1 anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -400.0 offset_top = -400.0 offset_right = 400.0 offset_bottom = 400.0 grow_horizontal = 2 grow_vertical = 2 scale = Vector2(0.3, 0.3) pivot_offset = Vector2(400, 400) texture = ExtResource("1_4mbho") script = SubResource("GDScript_my602") [node name="AnimationPlayer" type="AnimationPlayer" parent="Direction"] libraries = { &"": SubResource("AnimationLibrary_0w0ne") } [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="Direction"] stream = ExtResource("2_5uwlw") volume_db = -6.0 mix_target = 2 bus = &"Sounds"