[gd_scene load_steps=4 format=3 uid="uid://cnnvwotv33u1b"] [ext_resource type="PackedScene" uid="uid://dw0xl8644x166" path="res://elements/gravity.tscn" id="1_h0h2o"] [ext_resource type="PackedScene" uid="uid://df5m716pd6mej" path="res://elements/sphere.tscn" id="2_ophnk"] [sub_resource type="GDScript" id="GDScript_bnqcw"] script/source = "extends Node3D func _process(_delta: float) -> void: $SpotLightMain.position = $Sphere.position + Vector3(0, 5, 0) $SpotLightTop.position = $Sphere.position $SpotLightLeft.position = $Sphere.position $SpotLightRight.position = $Sphere.position $SpotLightBottom.position = $Sphere.position ## Keep the ball at the center of the camera, at a distance $Camera.position = $Sphere.position + Vector3(0, 0, 15) ## Angle of the camera, so the player can see where the ball is going var velocity: Vector3 = $Sphere.linear_velocity var desired_x = max(min(velocity.y, 35), -35) var desired_y = max(min(-velocity.x, 50), -50) var difference_x = $Camera.rotation_degrees.x - desired_x var difference_y = $Camera.rotation_degrees.y - desired_y $Camera.rotation_degrees.x -= max(min(difference_x / 2, 3), -3) $Camera.rotation_degrees.y -= max(min(difference_y / 2, 3), -3) ## FOV of the camera, so it unzooms more at higher velocities const default_fov = 75 var total_velocity = abs(velocity.x) + abs(velocity.y) $Camera.fov = default_fov + (total_velocity / 12) " [node name="Player" type="Node3D"] script = SubResource("GDScript_bnqcw") [node name="Gravity" parent="." instance=ExtResource("1_h0h2o")] [node name="Sphere" parent="." instance=ExtResource("2_ophnk")] [node name="Camera" type="Camera3D" parent="."] current = true [node name="SpotLightMain" type="SpotLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) spot_range = 55.0 spot_angle = 20.0 [node name="SpotLightTop" type="SpotLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0) spot_range = 50.0 [node name="SpotLightLeft" type="SpotLight3D" parent="."] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0) spot_range = 50.0 [node name="SpotLightRight" type="SpotLight3D" parent="."] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0) spot_range = 50.0 [node name="SpotLightBottom" type="SpotLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) spot_range = 50.0