[gd_scene load_steps=6 format=3 uid="uid://dujoplhd35kqg"] [ext_resource type="PackedScene" uid="uid://cnnvwotv33u1b" path="res://elements/player.tscn" id="1_ykskn"] [sub_resource type="GDScript" id="GDScript_hbi5e"] script/source = "extends Node3D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass " [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_6pkua"] sky_top_color = Color(0.693381, 0.747001, 0.821796, 1) ground_bottom_color = Color(0.172348, 0.451084, 0.511099, 1) ground_curve = 0.25992 [sub_resource type="Sky" id="Sky_4du2k"] sky_material = SubResource("ProceduralSkyMaterial_6pkua") [sub_resource type="Environment" id="Environment_jfl74"] background_mode = 2 sky = SubResource("Sky_4du2k") ambient_light_source = 3 ambient_light_color = Color(1, 1, 1, 1) [node name="LevelBase" type="Node3D"] script = SubResource("GDScript_hbi5e") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_jfl74") [node name="Player" parent="." instance=ExtResource("1_ykskn")]