[gd_scene load_steps=5 format=3 uid="uid://ccgnnif026wb4"] [ext_resource type="PackedScene" uid="uid://dujoplhd35kqg" path="res://level_base.tscn" id="1_ad0pp"] [ext_resource type="PackedScene" uid="uid://gis4s061n422" path="res://elements/platform.tscn" id="2_g4sgl"] [ext_resource type="PackedScene" uid="uid://dw0xl8644x166" path="res://elements/gravity.tscn" id="3_80ler"] [sub_resource type="GDScript" id="GDScript_oxyvh"] script/source = "extends Node func _input(ev: InputEvent) -> void: pass # if ev is InputEventKey and ev.is_pressed(): # var k = ev.keycode # if k == KEY_UP or k == KEY_RIGHT or k == KEY_LEFT or k == KEY_DOWN: # if k == KEY_UP: # $LevelBase/Camera3D.rotation_degrees = Vector3i(0, 0, 0) # elif k == KEY_LEFT: # $LevelBase/Camera3D.rotation_degrees = Vector3i(0, 10, 0) # elif k == KEY_RIGHT: # $LevelBase/Camera3D.rotation_degrees = Vector3i(0, -10, 0) # elif k == KEY_DOWN: # $LevelBase/Camera3D.rotation_degrees = Vector3i(-10, 0, 0) " [node name="Game" type="Node"] script = SubResource("GDScript_oxyvh") [node name="LevelBase" parent="." instance=ExtResource("1_ad0pp")] [node name="Platform" parent="LevelBase" instance=ExtResource("2_g4sgl")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -13.7254, 0) [node name="Platform2" parent="LevelBase" instance=ExtResource("2_g4sgl")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -42.8526, -13.7254, 0) [node name="Platform3" parent="LevelBase" instance=ExtResource("2_g4sgl")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 44.7108, -13.7254, 0) [node name="Gravity" parent="." instance=ExtResource("3_80ler")] [editable path="LevelBase"]