[gd_scene load_steps=3 format=3 uid="uid://gis4s061n422"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_llioc"] [sub_resource type="BoxShape3D" id="BoxShape3D_shtld"] size = Vector3(20, 20, 20) [node name="Platform" type="RigidBody3D"] axis_lock_linear_x = true axis_lock_linear_y = true axis_lock_linear_z = true axis_lock_angular_x = true axis_lock_angular_y = true axis_lock_angular_z = true physics_material_override = SubResource("PhysicsMaterial_llioc") gravity_scale = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("BoxShape3D_shtld") [node name="CSGBox3D" type="CSGBox3D" parent="."] use_collision = true size = Vector3(20, 20, 20)