[gd_scene load_steps=2 format=3 uid="uid://ccgnnif026wb4"] [sub_resource type="GDScript" id="GDScript_oxyvh"] script/source = "extends Node func makeAudioStreamPlayers(music_name: String) -> Array[AudioStreamPlayer]: var path: String = \"res://music/\" + music_name var dir: DirAccess = DirAccess.open(path) var file_paths: Array[String] = [] assert(dir, path + \" is not a valid path!\") if dir: dir.list_dir_begin() var file_name = dir.get_next() while file_name != \"\": if !dir.current_is_dir(): if file_name.ends_with(\".ogg\"): file_paths.push_back(path + \"/\" + file_name) file_name = dir.get_next() assert(len(file_paths), path + \" had no .ogg files!\") var players: Array[AudioStreamPlayer] = [] for file_path in file_paths: var stream: AudioStreamOggVorbis = AudioStreamOggVorbis.load_from_file(file_path) stream.loop = true stream.bpm = 124 var player: AudioStreamPlayer = AudioStreamPlayer.new() player.stream = stream player.volume_db = -50 players.push_back(player) return players # Called when the node enters the scene tree for the first time. func _ready() -> void: var players = makeAudioStreamPlayers(\"base\") for player in players: add_child(player) #player.volume_db = 0 for player in players: player.play() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass " [node name="World" type="Node"] script = SubResource("GDScript_oxyvh")