[gd_scene load_steps=9 format=3 uid="uid://df5m716pd6mej"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_vumbr"] bounce = 0.2 [sub_resource type="SphereShape3D" id="SphereShape3D_xfgrm"] [sub_resource type="Gradient" id="Gradient_bgp4x"] colors = PackedColorArray(0.942957, 7.89344e-06, 0.597148, 1, 0, 0.9912, 0.9912, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_5d6uk"] gradient = SubResource("Gradient_bgp4x") fill_from = Vector2(0.504951, 0.00495049) fill_to = Vector2(0.549505, 1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qcgmu"] albedo_texture = SubResource("GradientTexture2D_5d6uk") [sub_resource type="SphereMesh" id="SphereMesh_bor8g"] material = SubResource("StandardMaterial3D_qcgmu") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_4tofj"] direction = Vector3(0, 0, 0) gravity = Vector3(0, 0, 0) [sub_resource type="SphereMesh" id="SphereMesh_1m3ut"] radius = 0.2 height = 0.4 radial_segments = 8 rings = 4 [node name="Sphere" type="RigidBody3D"] collision_priority = 100.0 axis_lock_linear_z = true physics_material_override = SubResource("PhysicsMaterial_vumbr") contact_monitor = true [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("SphereShape3D_xfgrm") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("SphereMesh_bor8g") [node name="GPUParticles3D" type="GPUParticles3D" parent="."] amount = 16 process_material = SubResource("ParticleProcessMaterial_4tofj") draw_pass_1 = SubResource("SphereMesh_1m3ut")