122 linhas
Sem EOL
3,8 KiB
Java
122 linhas
Sem EOL
3,8 KiB
Java
package com.mangomilk.design_decor.registry;
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import com.simibubi.create.foundation.utility.VoxelShaper;
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import net.minecraft.core.Direction;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.phys.shapes.BooleanOp;
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import net.minecraft.world.phys.shapes.Shapes;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import java.util.function.BiFunction;
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import static net.minecraft.core.Direction.SOUTH;
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import static net.minecraft.core.Direction.UP;
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public class CDDShapes {
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public static final VoxelShaper
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STEPPED_LEVER = shape(4, 0, 0, 12, 5, 16)
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.forHorizontalAxis(),
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STEPPED_LEVER_CEILING = shape(4, 11, 0, 15, 16, 16)
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.forHorizontalAxis(),
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STEPPED_LEVER_WALL = shape(4, 0, 0, 12, 16, 5)
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.forHorizontal(SOUTH),
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BREAKER_SWITCH = shape(4, 0, 2, 12, 3, 14)
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.forHorizontalAxis(),
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BREAKER_SWITCH_CEILING = shape(4, 13, 2, 15, 16, 14)
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.forHorizontalAxis(),
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BREAKER_SWITCH_WALL = shape(4, 2, 0, 12, 14, 3)
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.forHorizontal(SOUTH),
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DIAGONAL_METAL_SUPPORT = shape(3, 0, 11, 13, 10, 16).add(0, 12, 0, 16, 16, 16)
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.forHorizontal(SOUTH),
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METAL_SUPPORT = shape(4, 13, 0, 12, 16, 16).add(4, 0, 4, 12, 13, 12)
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.forHorizontalAxis()
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;
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public static final VoxelShape
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CATWALK_DOWN = shape(0, 0, 0, 16, 2, 16).build(),
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CATWALK = shape(0, 14, 0, 16, 16, 16).build(),
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WOODEN_SUPPORT = shape(4, 0, 4, 12, 16, 12).build(),
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EMPTY = shape(0, 0, 0, 0, 0, 0).build();
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private static CDDShapes.Builder shape(VoxelShape shape) {
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return new CDDShapes.Builder(shape);
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}
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private static CDDShapes.Builder shape(double x1, double y1, double z1, double x2, double y2, double z2) {
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return shape(cuboid(x1, y1, z1, x2, y2, z2));
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}
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private static VoxelShape cuboid(double x1, double y1, double z1, double x2, double y2, double z2) {
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return Block.box(x1, y1, z1, x2, y2, z2);
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}
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public static class Builder {
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private VoxelShape shape;
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public Builder(VoxelShape shape) {
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this.shape = shape;
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}
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public CDDShapes.Builder add(VoxelShape shape) {
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this.shape = Shapes.or(this.shape, shape);
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return this;
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}
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public CDDShapes.Builder add(double x1, double y1, double z1, double x2, double y2, double z2) {
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return add(cuboid(x1, y1, z1, x2, y2, z2));
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}
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public CDDShapes.Builder erase(double x1, double y1, double z1, double x2, double y2, double z2) {
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this.shape = Shapes.join(shape, cuboid(x1, y1, z1, x2, y2, z2), BooleanOp.ONLY_FIRST);
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return this;
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}
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public VoxelShape build() {
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return shape;
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}
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public VoxelShaper build(BiFunction<VoxelShape, Direction, VoxelShaper> factory, Direction direction) {
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return factory.apply(shape, direction);
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}
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public VoxelShaper build(BiFunction<VoxelShape, Direction.Axis, VoxelShaper> factory, Direction.Axis axis) {
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return factory.apply(shape, axis);
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}
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public VoxelShaper forDirectional(Direction direction) {
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return build(VoxelShaper::forDirectional, direction);
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}
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public VoxelShaper forAxis() {
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return build(VoxelShaper::forAxis, Direction.Axis.Y);
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}
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public VoxelShaper forHorizontalAxis() {
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return build(VoxelShaper::forHorizontalAxis, Direction.Axis.Z);
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}
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public VoxelShaper forHorizontal(Direction direction) {
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return build(VoxelShaper::forHorizontal, direction);
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}
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public VoxelShaper forDirectional() {
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return forDirectional(UP);
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}
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}
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} |